Package armyc2.c2sd.JavaLineArray
Class TacticalLines
java.lang.Object
armyc2.c2sd.JavaLineArray.TacticalLines
Class to provide the symbols with values corresponding to the Mil-Standard-2525 hierarchy.
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Constructor Summary
Constructors -
Method Summary
-
Field Details
-
BS_LINE
- See Also:
-
BS_AREA
- See Also:
-
BS_CROSS
- See Also:
-
BS_ELLIPSE
- See Also:
-
PBS_ELLIPSE
- See Also:
-
PBS_CIRCLE
- See Also:
-
BS_RECTANGLE
- See Also:
-
PBS_RECTANGLE
- See Also:
-
PBS_SQUARE
- See Also:
-
BBS_LINE
- See Also:
-
BBS_AREA
- See Also:
-
BBS_POINT
- See Also:
-
BBS_RECTANGLE
- See Also:
-
BS_BBOX
- See Also:
-
PZ
- See Also:
-
LZ
- See Also:
-
DZ
- See Also:
-
FAADZ
- See Also:
-
MEZ
- See Also:
-
LOMEZ
- See Also:
-
HIMEZ
- See Also:
-
ROZ
- See Also:
-
WFZ
- See Also:
-
EZ
- See Also:
-
AIRFIELD
- See Also:
-
HIDACZ
- See Also:
-
FPF
- See Also:
-
DMA
- See Also:
-
DMAF
- See Also:
-
ENCIRCLE
- See Also:
-
LAA
- See Also:
-
DRCL
- See Also:
-
BYPASS
- See Also:
-
BYDIF
- See Also:
-
BYIMP
- See Also:
-
LINTGT
- See Also:
-
BLOCK
- See Also:
-
LINTGTS
- See Also:
-
BREACH
- See Also:
-
CANALIZE
- See Also:
-
MNFLDDIS
- See Also:
-
DISRUPT
- See Also:
-
EASY
- See Also:
-
CONTAIN
- See Also:
-
CLEAR
- See Also:
-
ISOLATE
- See Also:
-
OCCUPY
- See Also:
-
PENETRATE
- See Also:
-
RETAIN
- See Also:
-
SECURE
- See Also:
-
SEIZE
- See Also:
-
SEIZE_REVC
- See Also:
-
ASLTXING
- See Also:
-
BRIDGE
- See Also:
-
GAP
- See Also:
-
COVER
- See Also:
-
COVER_REVC
- See Also:
-
SCREEN
- See Also:
-
SCREEN_REVC
- See Also:
-
GUARD
- See Also:
-
GUARD_REVC
- See Also:
-
SARA
- See Also:
-
DECEIVE
- See Also:
-
FIX
- See Also:
-
PDF
- See Also:
-
ATKBYFIRE
- See Also:
-
SPTBYFIRE
- See Also:
-
CLUSTER
- See Also:
-
TURN
- See Also:
-
PLANNED
- See Also:
-
ESR1
- See Also:
-
ESR2
- See Also:
-
ROADBLK
- See Also:
-
FOXHOLE
- See Also:
-
PAA
- See Also:
-
CONVOY
- See Also:
-
HCONVOY
- See Also:
-
FORDIF
- See Also:
-
MSDZ
- See Also:
-
RETIRE
- See Also:
-
RIP
- See Also:
-
TRIP
- See Also:
-
NAVIGATION
- See Also:
-
NEUTRALIZE
- See Also:
-
DESTROY
- See Also:
-
INTERDICT
- See Also:
-
TRP
- See Also:
-
FORTP
- See Also:
-
MSR
- See Also:
-
ASR
- See Also:
-
LL
- See Also:
-
FERRY
- See Also:
-
FORDSITE
- See Also:
-
MFLANE
- See Also:
-
RAFT
- See Also:
-
FOLSP
- See Also:
-
ATDITCH
- See Also:
-
ATDITCHC
- See Also:
-
ATWALL
- See Also:
-
ATDITCHM
- See Also:
-
DELAY
- See Also:
-
DIRATKAIR
- See Also:
-
DIRATKFNT
- See Also:
-
DIRATKGND
- See Also:
-
DIRATKSPT
- See Also:
-
WITHDRAW
- See Also:
-
CORDONSEARCH
- See Also:
-
CORDONKNOCK
- See Also:
-
WDRAWUP
- See Also:
-
TEST
- See Also:
-
MIN_POINTS
- See Also:
-
CFL
- See Also:
-
LOD
- See Also:
-
PL
- See Also:
-
FSCL
- See Also:
-
RFL
- See Also:
-
FCL
- See Also:
-
LOA
- See Also:
-
BRDGHD
- See Also:
-
BRDGHD_GE
- See Also:
-
PLD
- See Also:
-
FLOT
- See Also:
-
FLOT2
- See Also:
-
FEBA
- See Also:
-
AMBUSH
- See Also:
-
LLTR
- See Also:
-
SAAFR
- See Also:
-
AC
- See Also:
-
AC_WIDTH
- See Also:
-
MRR
- See Also:
-
UAV
- See Also:
-
MRR_USAS
- See Also:
-
UAV_USAS
- See Also:
-
MNFLDFIX
- See Also:
-
MNFLDBLK
- See Also:
-
ONEWAY
- See Also:
-
ALT
- See Also:
-
TWOWAY
- See Also:
-
BEARING
- See Also:
-
ELECTRO
- See Also:
-
ACOUSTIC
- See Also:
-
TORPEDO
- See Also:
-
OPTICAL
- See Also:
-
BOUNDARY
- See Also:
-
HOLD
- See Also:
-
HOLD_GE
- See Also:
-
RELEASE
- See Also:
-
ABATIS
- See Also:
-
LINE
- See Also:
-
FOLLA
- See Also:
-
AXAD
- See Also:
-
AIRAOA
- See Also:
-
AAAAA
- See Also:
-
MAIN
- See Also:
-
MAIN_STRAIGHT
- See Also:
-
AAFNT
- See Also:
-
AAFNT_STRAIGHT
- See Also:
-
LC
- See Also:
-
LC2
- See Also:
-
LC_HOSTILE
- See Also:
-
IL
- See Also:
-
LDLC
- See Also:
-
SPT
- See Also:
-
SPT_STRAIGHT
- See Also:
-
CATK
- See Also:
-
BELT
- See Also:
-
BELT1
- See Also:
-
CATKBYFIRE
- See Also:
-
TRIPLE
- See Also:
-
TRIPLE2
- See Also:
-
DOUBLEC
- See Also:
-
DOUBLEC2
- See Also:
-
SINGLEC
- See Also:
-
SINGLEC2
- See Also:
-
HWFENCE
- See Also:
-
LWFENCE
- See Also:
-
UNSP
- See Also:
-
DOUBLEA
- See Also:
-
SFENCE
- See Also:
-
DFENCE
- See Also:
-
CHANNEL
- See Also:
-
CHANNEL_FLARED
- See Also:
-
CHANNEL_DASHED
- See Also:
-
OVERHEAD_WIRE
- See Also:
-
OVERHEAD_WIRE_LS
- See Also:
-
PAA_RECTANGULAR
- See Also:
-
PAA_RECTANGULAR_REVC
- See Also:
-
BATTLE
- See Also:
-
STRONG
- See Also:
-
ASSY
- See Also:
-
FFA
- See Also:
-
FFA_RECTANGULAR
- See Also:
-
FFA_CIRCULAR
- See Also:
-
FSA
- See Also:
-
FSA_RECTANGULAR
- See Also:
-
FSA_CIRCULAR
- See Also:
-
RFA
- See Also:
-
RFA_RECTANGULAR
- See Also:
-
RFA_CIRCULAR
- See Also:
-
PAA_CIRCULAR
- See Also:
-
ATI
- See Also:
-
ATI_RECTANGULAR
- See Also:
-
ATI_CIRCULAR
- See Also:
-
CFFZ
- See Also:
-
CFFZ_RECTANGULAR
- See Also:
-
CFFZ_CIRCULAR
- See Also:
-
SENSOR
- See Also:
-
SENSOR_RECTANGULAR
- See Also:
-
SENSOR_CIRCULAR
- See Also:
-
CENSOR
- See Also:
-
CENSOR_RECTANGULAR
- See Also:
-
CENSOR_CIRCULAR
- See Also:
-
DA
- See Also:
-
DA_RECTANGULAR
- See Also:
-
DA_CIRCULAR
- See Also:
-
CFZ
- See Also:
-
CFZ_RECTANGULAR
- See Also:
-
CFZ_CIRCULAR
- See Also:
-
ZOR
- See Also:
-
ZOR_RECTANGULAR
- See Also:
-
ZOR_CIRCULAR
- See Also:
-
TBA
- See Also:
-
TBA_RECTANGULAR
- See Also:
-
TBA_CIRCULAR
- See Also:
-
TVAR
- See Also:
-
TVAR_RECTANGULAR
- See Also:
-
TVAR_CIRCULAR
- See Also:
-
TAI
- See Also:
-
OBJ
- See Also:
-
BSA
- See Also:
-
DSA
- See Also:
-
EA
- See Also:
-
EA1
- See Also:
-
NAI
- See Also:
-
FARP
- See Also:
-
FORT
- See Also:
-
ACA
- See Also:
-
ACA_RECTANGULAR
- See Also:
-
ACA_CIRCULAR
- See Also:
-
AT
- See Also:
-
SMOKE
- See Also:
-
SERIES
- See Also:
-
BOMB
- See Also:
-
DHA
- See Also:
-
EPW
- See Also:
-
RHA
- See Also:
-
RSA
- See Also:
-
GENERAL
- See Also:
-
GENERIC
- See Also:
-
DUMMY_STATIC
- See Also:
-
DUMMY
- See Also:
-
PNO
- See Also:
-
ASSAULT
- See Also:
-
ATKPOS
- See Also:
-
AO
- See Also:
-
AIRHEAD
- See Also:
-
PEN
- See Also:
-
DEPICT
- See Also:
-
MINED
- See Also:
-
UXO
- See Also:
-
FORTL
- See Also:
-
OBSAREA
- See Also:
-
ZONE
- See Also:
-
OBSFAREA
- See Also:
-
NFA
- See Also:
-
NFA_RECTANGULAR
- See Also:
-
NFA_CIRCULAR
- See Also:
-
CHEM
- See Also:
-
BIO
- See Also:
-
RAD
- See Also:
-
NFL
- See Also:
-
MFP
- See Also:
-
TGMF
- See Also:
-
RECTANGULAR
- See Also:
-
CIRCULAR
- See Also:
-
KILLBOXBLUE
- See Also:
-
KILLBOXBLUE_RECTANGULAR
- See Also:
-
KILLBOXBLUE_CIRCULAR
- See Also:
-
KILLBOXPURPLE
- See Also:
-
KILLBOXPURPLE_RECTANGULAR
- See Also:
-
KILLBOXPURPLE_CIRCULAR
- See Also:
-
RANGE_FAN
- See Also:
-
RANGE_FAN_FILL
- See Also:
-
RANGE_FAN_SECTOR
- See Also:
-
LAUNCH_AREA
- See Also:
-
CF
- See Also:
-
UCF
- See Also:
-
CFG
- See Also:
-
CFY
- See Also:
-
WF
- See Also:
-
WFG
- See Also:
-
WFY
- See Also:
-
UWF
- See Also:
-
OCCLUDED
- See Also:
-
UOF
- See Also:
-
OFY
- See Also:
-
SF
- See Also:
-
USF
- See Also:
-
SFG
- See Also:
-
SFY
- See Also:
-
TROUGH
- See Also:
-
INSTABILITY
- See Also:
-
SHEAR
- See Also:
-
ITC
- See Also:
-
CONVERGANCE
- See Also:
-
ITD
- See Also:
-
RIDGE
- See Also:
-
SQUALL
- See Also:
-
JET
- See Also:
-
JET_GE
- See Also:
-
STREAM
- See Also:
-
STREAM_GE
- See Also:
-
IFR
- See Also:
-
MVFR
- See Also:
-
TURBULENCE
- See Also:
-
ICING
- See Also:
-
NON_CONVECTIVE
- See Also:
-
CONVECTIVE
- See Also:
-
FROZEN
- See Also:
-
THUNDERSTORMS
- See Also:
-
FOG
- See Also:
-
SAND
- See Also:
-
FREEFORM
- See Also:
-
ISOBAR
- See Also:
-
ISOBAR_GE
- See Also:
-
UPPER_AIR
- See Also:
-
UPPER_AIR_GE
- See Also:
-
ISOTHERM
- See Also:
-
ISOTHERM_GE
- See Also:
-
ISOTACH
- See Also:
-
ISOTACH_GE
- See Also:
-
ISODROSOTHERM
- See Also:
-
ISODROSOTHERM_GE
- See Also:
-
ISOPLETHS
- See Also:
-
ISOPLETHS_GE
- See Also:
-
OPERATOR_FREEFORM
- See Also:
-
ICE_DRIFT
- See Also:
-
LVO
- See Also:
-
UNDERCAST
- See Also:
-
LRO
- See Also:
-
ICE_EDGE
- See Also:
-
ICE_EDGE_GE
- See Also:
-
ESTIMATED_ICE_EDGE
- See Also:
-
ESTIMATED_ICE_EDGE_GE
- See Also:
-
ICE_EDGE_RADAR
- See Also:
-
ICE_EDGE_RADAR_GE
- See Also:
-
CRACKS
- See Also:
-
CRACKS_GE
- See Also:
-
CRACKS_SPECIFIC_LOCATION
- See Also:
-
CRACKS_SPECIFIC_LOCATION_GE
- See Also:
-
ICE_OPENINGS_LEAD
- See Also:
-
ICE_OPENINGS_LEAD_GE
- See Also:
-
ICE_OPENINGS_FROZEN
- See Also:
-
ICE_OPENINGS_FROZEN_GE
- See Also:
-
DEPTH_CURVE
- See Also:
-
DEPTH_CURVE_GE
- See Also:
-
DEPTH_CONTOUR
- See Also:
-
DEPTH_CONTOUR_GE
- See Also:
-
DEPTH_AREA
- See Also:
-
COASTLINE
- See Also:
-
COASTLINE_GE
- See Also:
-
ISLAND
- See Also:
-
BEACH
- See Also:
-
WATER
- See Also:
-
FORESHORE_LINE
- See Also:
-
FORESHORE_AREA
- See Also:
-
ANCHORAGE_LINE
- See Also:
-
ANCHORAGE_AREA
- See Also:
-
PIER
- See Also:
-
PIER_GE
- See Also:
-
WEIRS
- See Also:
-
DRYDOCK
- See Also:
-
LOADING_FACILITY_LINE
- See Also:
-
LOADING_FACILITY_AREA
- See Also:
-
RAMP_ABOVE_WATER
- See Also:
-
RAMP_ABOVE_WATER_GE
- See Also:
-
RAMP_BELOW_WATER
- See Also:
-
RAMP_BELOW_WATER_GE
- See Also:
-
JETTY_ABOVE_WATER
- See Also:
-
JETTY_ABOVE_WATER_GE
- See Also:
-
JETTY_BELOW_WATER
- See Also:
-
JETTY_BELOW_WATER_GE
- See Also:
-
SEAWALL
- See Also:
-
SEAWALL_GE
- See Also:
-
PERCHES
- See Also:
-
LEADING_LINE
- See Also:
-
UNDERWATER_HAZARD
- See Also:
-
FOUL_GROUND
- See Also:
-
KELP
- See Also:
-
BREAKERS
- See Also:
-
REEF
- See Also:
-
DISCOLORED_WATER
- See Also:
-
EBB_TIDE
- See Also:
-
EBB_TIDE_GE
- See Also:
-
FLOOD_TIDE
- See Also:
-
FLOOD_TIDE_GE
- See Also:
-
RESTRICTED_AREA
- See Also:
-
PIPE
- See Also:
-
TRAINING_AREA
- See Also:
-
VDR_LEVEL_12
- See Also:
-
VDR_LEVEL_23
- See Also:
-
VDR_LEVEL_34
- See Also:
-
VDR_LEVEL_45
- See Also:
-
VDR_LEVEL_56
- See Also:
-
VDR_LEVEL_67
- See Also:
-
VDR_LEVEL_78
- See Also:
-
VDR_LEVEL_89
- See Also:
-
VDR_LEVEL_910
- See Also:
-
BEACH_SLOPE_FLAT
- See Also:
-
BEACH_SLOPE_GENTLE
- See Also:
-
BEACH_SLOPE_MODERATE
- See Also:
-
BEACH_SLOPE_STEEP
- See Also:
-
SOLID_ROCK
- See Also:
-
CLAY
- See Also:
-
VERY_COARSE_SAND
- See Also:
-
COARSE_SAND
- See Also:
-
MEDIUM_SAND
- See Also:
-
FINE_SAND
- See Also:
-
VERY_FINE_SAND
- See Also:
-
VERY_FINE_SILT
- See Also:
-
FINE_SILT
- See Also:
-
MEDIUM_SILT
- See Also:
-
COARSE_SILT
- See Also:
-
BOULDERS
- See Also:
-
OYSTER_SHELLS
- See Also:
-
PEBBLES
- See Also:
-
SAND_AND_SHELLS
- See Also:
-
BOTTOM_SEDIMENTS_LAND
- See Also:
-
BOTTOM_SEDIMENTS_NO_DATA
- See Also:
-
BOTTOM_ROUGHNESS_SMOOTH
- See Also:
-
BOTTOM_ROUGHNESS_MODERATE
- See Also:
-
BOTTOM_ROUGHNESS_ROUGH
- See Also:
-
CLUTTER_LOW
- See Also:
-
CLUTTER_MEDIUM
- See Also:
-
CLUTTER_HIGH
- See Also:
-
IMPACT_BURIAL_0
- See Also:
-
IMPACT_BURIAL_10
- See Also:
-
IMPACT_BURIAL_20
- See Also:
-
IMPACT_BURIAL_75
- See Also:
-
IMPACT_BURIAL_100
- See Also:
-
BOTTOM_CATEGORY_A
- See Also:
-
BOTTOM_CATEGORY_B
- See Also:
-
BOTTOM_CATEGORY_C
- See Also:
-
BOTTOM_TYPE_A1
- See Also:
-
BOTTOM_TYPE_A2
- See Also:
-
BOTTOM_TYPE_A3
- See Also:
-
BOTTOM_TYPE_B1
- See Also:
-
BOTTOM_TYPE_B2
- See Also:
-
BOTTOM_TYPE_B3
- See Also:
-
BOTTOM_TYPE_C1
- See Also:
-
BOTTOM_TYPE_C2
- See Also:
-
BOTTOM_TYPE_C3
- See Also:
-
SWEPT_AREA
- See Also:
-
OIL_RIG_FIELD
- See Also:
-
SUBMERGED_CRIB
- See Also:
-
CABLE
- See Also:
-
CABLE_GE
- See Also:
-
MARITIME_LIMIT
- See Also:
-
MARITIME_AREA
- See Also:
-
CANAL
- See Also:
-
OPERATOR_DEFINED
- See Also:
-
-
Constructor Details
-
TacticalLines
public TacticalLines()
-