Package armyc2.c5isr.JavaLineArray
Class TacticalLines
java.lang.Object
armyc2.c5isr.JavaLineArray.TacticalLines
Class to provide the symbols with values corresponding to the Mil-Standard-2525 hierarchy.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
Deprecated.static final int
Deprecated.static final int
static final int
Deprecated.static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
Deprecated.static final int
Deprecated.static final int
Deprecated.static final int
static final int
Deprecated.static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
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static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
Deprecated.static final int
static final int
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Constructor Summary
Constructors -
Method Summary
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Field Details
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BS_LINE
- See Also:
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BS_AREA
- See Also:
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BS_CROSS
Deprecated.- See Also:
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BS_ELLIPSE
Deprecated.- See Also:
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PBS_ELLIPSE
- See Also:
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PBS_CIRCLE
- See Also:
-
BS_RECTANGLE
Deprecated.- See Also:
-
PBS_RECTANGLE
- See Also:
-
PBS_SQUARE
Deprecated.- See Also:
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BBS_LINE
Deprecated.- See Also:
-
BBS_AREA
Deprecated.- See Also:
-
BBS_POINT
- See Also:
-
BBS_RECTANGLE
Deprecated.- See Also:
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BS_BBOX
Deprecated.- See Also:
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PZ
- See Also:
-
LZ
- See Also:
-
DZ
- See Also:
-
FAADZ
- See Also:
-
MEZ
- See Also:
-
LOMEZ
- See Also:
-
HIMEZ
- See Also:
-
ROZ
- See Also:
-
AARROZ
- See Also:
-
UAROZ
- See Also:
-
WEZ
- See Also:
-
FEZ
- See Also:
-
JEZ
- See Also:
-
WFZ_REVD
- See Also:
-
WFZ
- See Also:
-
EZ
- See Also:
-
AIRFIELD
- See Also:
-
BASE_CAMP_REVD
- See Also:
-
BASE_CAMP
- See Also:
-
GUERILLA_BASE_REVD
- See Also:
-
GUERILLA_BASE
- See Also:
-
HIDACZ
- See Also:
-
FPF
- See Also:
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ENCIRCLE
- See Also:
-
LAA
- See Also:
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DRCL
- See Also:
-
BYPASS
- See Also:
-
BYDIF
- See Also:
-
BYIMP
- See Also:
-
LINTGT
- See Also:
-
BLOCK
- See Also:
-
LINTGTS
- See Also:
-
BREACH
- See Also:
-
CANALIZE
- See Also:
-
MNFLDDIS
- See Also:
-
DISRUPT
- See Also:
-
EASY
- See Also:
-
CONTAIN
- See Also:
-
CLEAR
- See Also:
-
ISOLATE
- See Also:
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OCCUPY
- See Also:
-
PENETRATE
- See Also:
-
RETAIN
- See Also:
-
SECURE
- See Also:
-
SEIZE
- See Also:
-
ASLTXING
- See Also:
-
GAP
- See Also:
-
COVER
- See Also:
-
SCREEN
- See Also:
-
GUARD
- See Also:
-
SARA
- See Also:
-
FIX
- See Also:
-
PDF
- See Also:
-
ATKBYFIRE
- See Also:
-
SPTBYFIRE
- See Also:
-
CLUSTER
- See Also:
-
TURN_REVD
- See Also:
-
TURN
- See Also:
-
PLANNED
- See Also:
-
ESR1
- See Also:
-
ESR2
- See Also:
-
ROADBLK
- See Also:
-
FOXHOLE
- See Also:
-
PAA
- See Also:
-
CONVOY
- See Also:
-
HCONVOY
- See Also:
-
FORDIF
- See Also:
-
MSDZ
- See Also:
-
STRIKWARN
- See Also:
-
RETIRE
- See Also:
-
RIP
- See Also:
-
TRIP
- See Also:
-
NAVIGATION
- See Also:
-
MSR
- See Also:
-
ASR
- See Also:
-
LL
- See Also:
-
EWL
- See Also:
-
FERRY
- See Also:
-
FORDSITE
- See Also:
-
MFLANE
- See Also:
-
RAFT
- See Also:
-
FOLSP
- See Also:
-
ATDITCH
- See Also:
-
ATDITCHC
- See Also:
-
ATWALL
- See Also:
-
ATDITCHM
- See Also:
-
DELAY
- See Also:
-
DIRATKAIR
- See Also:
-
DIRATKGND
- See Also:
-
DIRATKSPT
- See Also:
-
WITHDRAW
- See Also:
-
CORDONSEARCH
- See Also:
-
CORDONKNOCK
- See Also:
-
WDRAWUP
- See Also:
-
CFL
- See Also:
-
LOD
- See Also:
-
PL
- See Also:
-
FEBA
- See Also:
-
FSCL
- See Also:
-
BCL_REVD
- See Also:
-
BCL
- See Also:
-
ICL
- See Also:
-
IFF_OFF
- See Also:
-
IFF_ON
- See Also:
-
RFL
- See Also:
-
FCL
- See Also:
-
LOA
- See Also:
-
BRDGHD
- See Also:
-
BRDGHD_GE
- See Also:
-
PLD
- See Also:
-
FLOT
- See Also:
-
AMBUSH
- See Also:
-
LLTR
- See Also:
-
SAAFR
- See Also:
-
AC
- See Also:
-
MRR
- See Also:
-
SL
- See Also:
-
TC
- See Also:
-
SC
- See Also:
-
MNFLDFIX
- See Also:
-
MNFLDBLK
- See Also:
-
MSR_ONEWAY
- See Also:
-
MSR_ALT
- See Also:
-
MSR_TWOWAY
- See Also:
-
ASR_ONEWAY
- See Also:
-
ASR_ALT
- See Also:
-
ASR_TWOWAY
- See Also:
-
ROUTE_ONEWAY
- See Also:
-
ROUTE_ALT
- See Also:
-
BEARING
- See Also:
-
BEARING_EW
- See Also:
-
BEARING_J
- See Also:
-
BEARING_RDF
- See Also:
-
ELECTRO
- See Also:
-
ACOUSTIC
- See Also:
-
ACOUSTIC_AMB
- See Also:
-
TORPEDO
- See Also:
-
OPTICAL
- See Also:
-
BOUNDARY
- See Also:
-
HOLD
- See Also:
-
HOLD_GE
- See Also:
-
RELEASE
- See Also:
-
ABATIS
- See Also:
-
LINE
- See Also:
-
FOLLA
- See Also:
-
AIRAOA
- See Also:
-
AAAAA
- See Also:
-
MAIN
- See Also:
-
MAIN_STRAIGHT
- See Also:
-
LC
- See Also:
-
IL
- See Also:
-
LDLC
- See Also:
-
SPT
- See Also:
-
SPT_STRAIGHT
- See Also:
-
CATK
- See Also:
-
CATKBYFIRE
- See Also:
-
TRIPLE
- See Also:
-
DOUBLEC
- See Also:
-
SINGLEC
- See Also:
-
HWFENCE
- See Also:
-
LWFENCE
- See Also:
-
UNSP
- See Also:
-
DOUBLEA
- See Also:
-
SFENCE
- See Also:
-
DFENCE
- See Also:
-
CHANNEL
- See Also:
-
CHANNEL_FLARED
- See Also:
-
CHANNEL_DASHED
- See Also:
-
OVERHEAD_WIRE
- See Also:
-
PAA_RECTANGULAR
- See Also:
-
BATTLE
- See Also:
-
STRONG
- See Also:
-
ASSY
- See Also:
-
FFA
- See Also:
-
FFA_RECTANGULAR
- See Also:
-
FFA_CIRCULAR
- See Also:
-
FSA
- See Also:
-
FSA_RECTANGULAR
- See Also:
-
FSA_CIRCULAR
- See Also:
-
NOTACK
- See Also:
-
RFA
- See Also:
-
RFA_RECTANGULAR
- See Also:
-
RFA_CIRCULAR
- See Also:
-
PAA_CIRCULAR
- See Also:
-
ATI
- See Also:
-
ATI_RECTANGULAR
- See Also:
-
ATI_CIRCULAR
- See Also:
-
CFFZ
- See Also:
-
CFFZ_RECTANGULAR
- See Also:
-
CFFZ_CIRCULAR
- See Also:
-
SENSOR
- See Also:
-
SENSOR_RECTANGULAR
- See Also:
-
SENSOR_CIRCULAR
- See Also:
-
CENSOR
- See Also:
-
CENSOR_RECTANGULAR
- See Also:
-
CENSOR_CIRCULAR
- See Also:
-
DA
- See Also:
-
DA_RECTANGULAR
- See Also:
-
DA_CIRCULAR
- See Also:
-
CFZ
- See Also:
-
CFZ_RECTANGULAR
- See Also:
-
CFZ_CIRCULAR
- See Also:
-
ZOR
- See Also:
-
ZOR_RECTANGULAR
- See Also:
-
ZOR_CIRCULAR
- See Also:
-
TBA
- See Also:
-
TBA_RECTANGULAR
- See Also:
-
TBA_CIRCULAR
- See Also:
-
TVAR
- See Also:
-
TVAR_RECTANGULAR
- See Also:
-
TVAR_CIRCULAR
- See Also:
-
TAI
- See Also:
-
OBJ
- See Also:
-
BSA
- See Also:
-
DSA
- See Also:
-
CSA
- See Also:
-
EA
- See Also:
-
NAI
- See Also:
-
FARP
- See Also:
-
FORT_REVD
- See Also:
-
FORT
- See Also:
-
ACA
- See Also:
-
ACA_RECTANGULAR
- See Also:
-
ACA_CIRCULAR
- See Also:
-
AT
- See Also:
-
SMOKE
- See Also:
-
SERIES
- See Also:
-
BOMB
- See Also:
-
DHA_REVD
- See Also:
-
DHA
- See Also:
-
EPW
- See Also:
-
RHA
- See Also:
-
RSA
- See Also:
-
GENERAL
- See Also:
-
JTAA
- See Also:
-
SAA
- See Also:
-
SGAA
- See Also:
-
PNO
- See Also:
-
ASSAULT
- See Also:
-
ATKPOS
- See Also:
-
AO
- See Also:
-
AIRHEAD
- See Also:
-
PEN
- See Also:
-
DEPICT
- See Also:
-
MINED
- See Also:
-
MINE_LINE
- See Also:
-
FENCED
- See Also:
-
UXO
- See Also:
-
FORTL
- See Also:
-
OBSAREA
- See Also:
-
ZONE
- See Also:
-
OBSFAREA
- See Also:
-
NFA
- See Also:
-
NFA_RECTANGULAR
- See Also:
-
NFA_CIRCULAR
- See Also:
-
CHEM
- See Also:
-
BIO
- See Also:
-
RAD
- See Also:
-
NUC
- See Also:
-
NFL
- See Also:
-
MFP
- See Also:
-
TGMF
- See Also:
-
RECTANGULAR
- See Also:
-
CIRCULAR
- See Also:
-
BDZ
- See Also:
-
KILLBOXBLUE
- See Also:
-
KILLBOXBLUE_RECTANGULAR
- See Also:
-
KILLBOXBLUE_CIRCULAR
- See Also:
-
KILLBOXPURPLE
- See Also:
-
KILLBOXPURPLE_RECTANGULAR
- See Also:
-
KILLBOXPURPLE_CIRCULAR
- See Also:
-
RANGE_FAN
- See Also:
-
RANGE_FAN_FILL
- See Also:
-
RANGE_FAN_SECTOR
- See Also:
-
LAUNCH_AREA
- See Also:
-
DEFENDED_AREA_CIRCULAR
- See Also:
-
DEFENDED_AREA_RECTANGULAR
- See Also:
-
SHIP_AOI_CIRCULAR
- See Also:
-
SHIP_AOI_RECTANGULAR
- See Also:
-
CF
- See Also:
-
UCF
- See Also:
-
CFG
- See Also:
-
CFY
- See Also:
-
WF
- See Also:
-
WFG
- See Also:
-
WFY
- See Also:
-
UWF
- See Also:
-
OCCLUDED
- See Also:
-
UOF
- See Also:
-
OFY
- See Also:
-
SF
- See Also:
-
USF
- See Also:
-
SFG
- See Also:
-
SFY
- See Also:
-
TROUGH
- See Also:
-
UPPER_TROUGH
- See Also:
-
INSTABILITY
- See Also:
-
SHEAR
- See Also:
-
ITC
- See Also:
-
CONVERGENCE
- See Also:
-
ITD
- See Also:
-
RIDGE
- See Also:
-
SQUALL
- See Also:
-
JET
- See Also:
-
JET_GE
- See Also:
-
STREAM
- See Also:
-
STREAM_GE
- See Also:
-
IFR
- See Also:
-
MVFR
- See Also:
-
TURBULENCE
- See Also:
-
ICING
- See Also:
-
NON_CONVECTIVE
- See Also:
-
CONVECTIVE
- See Also:
-
FROZEN
- See Also:
-
THUNDERSTORMS
- See Also:
-
FOG
- See Also:
-
SAND
- See Also:
-
FREEFORM
- See Also:
-
ISOBAR
- See Also:
-
ISOBAR_GE
- See Also:
-
UPPER_AIR
- See Also:
-
UPPER_AIR_GE
- See Also:
-
ISOTHERM
- See Also:
-
ISOTHERM_GE
- See Also:
-
ISOTACH
- See Also:
-
ISOTACH_GE
- See Also:
-
ISODROSOTHERM
- See Also:
-
ISODROSOTHERM_GE
- See Also:
-
ISOPLETHS
- See Also:
-
ISOPLETHS_GE
- See Also:
-
OPERATOR_FREEFORM
- See Also:
-
LVO
- See Also:
-
UNDERCAST
- See Also:
-
LRO
- See Also:
-
ICE_EDGE
- See Also:
-
ICE_EDGE_GE
- See Also:
-
ESTIMATED_ICE_EDGE
- See Also:
-
ESTIMATED_ICE_EDGE_GE
- See Also:
-
ICE_EDGE_RADAR
- See Also:
-
ICE_EDGE_RADAR_GE
- See Also:
-
CRACKS
- See Also:
-
CRACKS_GE
- See Also:
-
CRACKS_SPECIFIC_LOCATION
- See Also:
-
CRACKS_SPECIFIC_LOCATION_GE
- See Also:
-
ICE_OPENINGS_LEAD
- See Also:
-
ICE_OPENINGS_LEAD_GE
- See Also:
-
ICE_OPENINGS_FROZEN
- See Also:
-
ICE_OPENINGS_FROZEN_GE
- See Also:
-
DEPTH_CURVE
- See Also:
-
DEPTH_CURVE_GE
- See Also:
-
DEPTH_CONTOUR
- See Also:
-
DEPTH_CONTOUR_GE
- See Also:
-
DEPTH_AREA
- See Also:
-
COASTLINE
- See Also:
-
COASTLINE_GE
- See Also:
-
ISLAND
- See Also:
-
BEACH
- See Also:
-
WATER
- See Also:
-
FORESHORE_LINE
- See Also:
-
FORESHORE_AREA
- See Also:
-
ANCHORAGE_LINE
- See Also:
-
ANCHORAGE_AREA
- See Also:
-
PIER
- See Also:
-
PIER_GE
- See Also:
-
FISH_TRAPS
- See Also:
-
DRYDOCK
- See Also:
-
LOADING_FACILITY_LINE
- See Also:
-
LOADING_FACILITY_AREA
- See Also:
-
RAMP_ABOVE_WATER
- See Also:
-
RAMP_ABOVE_WATER_GE
- See Also:
-
RAMP_BELOW_WATER
- See Also:
-
RAMP_BELOW_WATER_GE
- See Also:
-
JETTY_ABOVE_WATER
- See Also:
-
JETTY_ABOVE_WATER_GE
- See Also:
-
JETTY_BELOW_WATER
- See Also:
-
JETTY_BELOW_WATER_GE
- See Also:
-
SEAWALL
- See Also:
-
SEAWALL_GE
- See Also:
-
PERCHES
- See Also:
-
LEADING_LINE
- See Also:
-
UNDERWATER_HAZARD
- See Also:
-
FOUL_GROUND
- See Also:
-
KELP
- See Also:
-
BREAKERS
- See Also:
-
REEF
- See Also:
-
DISCOLORED_WATER
- See Also:
-
EBB_TIDE
- See Also:
-
EBB_TIDE_GE
- See Also:
-
FLOOD_TIDE
- See Also:
-
FLOOD_TIDE_GE
- See Also:
-
RESTRICTED_AREA
- See Also:
-
PIPE
- See Also:
-
TRAINING_AREA
- See Also:
-
VDR_LEVEL_12
- See Also:
-
VDR_LEVEL_23
- See Also:
-
VDR_LEVEL_34
- See Also:
-
VDR_LEVEL_45
- See Also:
-
VDR_LEVEL_56
- See Also:
-
VDR_LEVEL_67
- See Also:
-
VDR_LEVEL_78
- See Also:
-
VDR_LEVEL_89
- See Also:
-
VDR_LEVEL_910
- See Also:
-
BEACH_SLOPE_FLAT
- See Also:
-
BEACH_SLOPE_GENTLE
- See Also:
-
BEACH_SLOPE_MODERATE
- See Also:
-
BEACH_SLOPE_STEEP
- See Also:
-
SOLID_ROCK
- See Also:
-
CLAY
- See Also:
-
VERY_COARSE_SAND
- See Also:
-
COARSE_SAND
- See Also:
-
MEDIUM_SAND
- See Also:
-
FINE_SAND
- See Also:
-
VERY_FINE_SAND
- See Also:
-
VERY_FINE_SILT
- See Also:
-
FINE_SILT
- See Also:
-
MEDIUM_SILT
- See Also:
-
COARSE_SILT
- See Also:
-
BOULDERS
- See Also:
-
OYSTER_SHELLS
- See Also:
-
PEBBLES
- See Also:
-
SAND_AND_SHELLS
- See Also:
-
BOTTOM_SEDIMENTS_LAND
- See Also:
-
BOTTOM_SEDIMENTS_NO_DATA
- See Also:
-
BOTTOM_ROUGHNESS_SMOOTH
- See Also:
-
BOTTOM_ROUGHNESS_MODERATE
- See Also:
-
BOTTOM_ROUGHNESS_ROUGH
- See Also:
-
CLUTTER_LOW
- See Also:
-
CLUTTER_MEDIUM
- See Also:
-
CLUTTER_HIGH
- See Also:
-
IMPACT_BURIAL_0
- See Also:
-
IMPACT_BURIAL_10
- See Also:
-
IMPACT_BURIAL_20
- See Also:
-
IMPACT_BURIAL_75
- See Also:
-
IMPACT_BURIAL_100
- See Also:
-
BOTTOM_CATEGORY_A
- See Also:
-
BOTTOM_CATEGORY_B
- See Also:
-
BOTTOM_CATEGORY_C
- See Also:
-
BOTTOM_TYPE_A1
- See Also:
-
BOTTOM_TYPE_A2
- See Also:
-
BOTTOM_TYPE_A3
- See Also:
-
BOTTOM_TYPE_B1
- See Also:
-
BOTTOM_TYPE_B2
- See Also:
-
BOTTOM_TYPE_B3
- See Also:
-
BOTTOM_TYPE_C1
- See Also:
-
BOTTOM_TYPE_C2
- See Also:
-
BOTTOM_TYPE_C3
- See Also:
-
SWEPT_AREA
- See Also:
-
OIL_RIG_FIELD
- See Also:
-
SUBMERGED_CRIB
- See Also:
-
CABLE
- See Also:
-
MARITIME_LIMIT
- See Also:
-
MARITIME_AREA
- See Also:
-
CANAL
- See Also:
-
OPERATOR_DEFINED
- See Also:
-
RECTANGULAR_TARGET
- See Also:
-
CUED_ACQUISITION
- See Also:
-
RADAR_SEARCH
- See Also:
-
GENERIC_LINE
- See Also:
-
GENERIC_AREA
- See Also:
-
HOL
- See Also:
-
BHL
- See Also:
-
ROUTE
- See Also:
-
FPOL
- See Also:
-
RPOL
- See Also:
-
AREA_DEFENSE
- See Also:
-
FRONTAL_ATTACK
- See Also:
-
TURNING_MOVEMENT
- See Also:
-
MOBILE_DEFENSE
- See Also:
-
KILL_ZONE
- See Also:
-
MOVEMENT_TO_CONTACT
- See Also:
-
EXPLOIT
- See Also:
-
DEMONSTRATE
- See Also:
-
ENVELOPMENT
- See Also:
-
INFILTRATION
- See Also:
-
PURSUIT
- See Also:
-
DISENGAGE
- See Also:
-
EVACUATE
- See Also:
-
-
Constructor Details
-
TacticalLines
public TacticalLines()
-