Package armyc2.c5isr.JavaLineArray
Class TacticalLines
java.lang.Object
armyc2.c5isr.JavaLineArray.TacticalLines
Class to provide the symbols with values corresponding to the Mil-Standard-2525 hierarchy.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
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Constructor Summary
Constructors -
Method Summary
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Field Details
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PZ
- See Also:
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LZ
- See Also:
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DZ
- See Also:
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FAADZ
- See Also:
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MEZ
- See Also:
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LOMEZ
- See Also:
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HIMEZ
- See Also:
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ROZ
- See Also:
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AARROZ
- See Also:
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UAROZ
- See Also:
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WEZ
- See Also:
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FEZ
- See Also:
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JEZ
- See Also:
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WFZ
- See Also:
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EZ
- See Also:
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AIRFIELD
- See Also:
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BASE_CAMP_REVD
- See Also:
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BASE_CAMP
- See Also:
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GUERILLA_BASE_REVD
- See Also:
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GUERILLA_BASE
- See Also:
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HIDACZ
- See Also:
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FPF
- See Also:
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ENCIRCLE
- See Also:
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LAA
- See Also:
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DRCL
- See Also:
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BYPASS
- See Also:
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BYDIF
- See Also:
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BYIMP
- See Also:
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LINTGT
- See Also:
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BLOCK
- See Also:
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LINTGTS
- See Also:
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BREACH
- See Also:
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CANALIZE
- See Also:
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MNFLDDIS
- See Also:
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DISRUPT
- See Also:
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EASY
- See Also:
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CONTAIN
- See Also:
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CLEAR
- See Also:
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ISOLATE
- See Also:
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OCCUPY
- See Also:
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PENETRATE
- See Also:
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RETAIN
- See Also:
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SECURE
- See Also:
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SEIZE
- See Also:
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ASLTXING
- See Also:
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GAP
- See Also:
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COVER
- See Also:
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SCREEN
- See Also:
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GUARD
- See Also:
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SARA
- See Also:
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FIX
- See Also:
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PDF
- See Also:
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ATKBYFIRE
- See Also:
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SPTBYFIRE
- See Also:
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CLUSTER
- See Also:
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TURN
- See Also:
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PLANNED
- See Also:
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ESR1
- See Also:
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ESR2
- See Also:
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ROADBLK
- See Also:
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FOXHOLE
- See Also:
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PAA
- See Also:
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CONVOY
- See Also:
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HCONVOY
- See Also:
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FORDIF
- See Also:
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MSDZ
- See Also:
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STRIKWARN
- See Also:
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RETIRE
- See Also:
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RIP
- See Also:
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TRIP
- See Also:
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NAVIGATION
- See Also:
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MSR
- See Also:
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ASR
- See Also:
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LL
- See Also:
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EWL
- See Also:
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FERRY
- See Also:
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FORDSITE
- See Also:
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MFLANE
- See Also:
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RAFT
- See Also:
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FOLSP
- See Also:
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ATDITCH
- See Also:
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ATDITCHC
- See Also:
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ATWALL
- See Also:
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ATDITCHM
- See Also:
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DELAY
- See Also:
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DIRATKAIR
- See Also:
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DIRATKGND
- See Also:
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DIRATKSPT
- See Also:
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WITHDRAW
- See Also:
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CORDONSEARCH
- See Also:
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CORDONKNOCK
- See Also:
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WDRAWUP
- See Also:
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CFL
- See Also:
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LOD
- See Also:
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PL
- See Also:
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FEBA
- See Also:
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FSCL
- See Also:
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BCL_REVD
- See Also:
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BCL
- See Also:
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ICL
- See Also:
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IFF_OFF
- See Also:
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IFF_ON
- See Also:
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RFL
- See Also:
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FCL
- See Also:
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LOA
- See Also:
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BRDGHD
- See Also:
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BRDGHD_GE
- See Also:
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PLD
- See Also:
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FLOT
- See Also:
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AMBUSH
- See Also:
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LLTR
- See Also:
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SAAFR
- See Also:
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AC
- See Also:
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MRR
- See Also:
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SL
- See Also:
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TC
- See Also:
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SC
- See Also:
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MNFLDFIX
- See Also:
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MNFLDBLK
- See Also:
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MSR_ONEWAY
- See Also:
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MSR_ALT
- See Also:
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MSR_TWOWAY
- See Also:
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ASR_ONEWAY
- See Also:
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ASR_ALT
- See Also:
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ASR_TWOWAY
- See Also:
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ROUTE_ONEWAY
- See Also:
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ROUTE_ALT
- See Also:
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BEARING
- See Also:
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BEARING_EW
- See Also:
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BEARING_J
- See Also:
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BEARING_RDF
- See Also:
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ELECTRO
- See Also:
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ACOUSTIC
- See Also:
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ACOUSTIC_AMB
- See Also:
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TORPEDO
- See Also:
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OPTICAL
- See Also:
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BOUNDARY
- See Also:
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HOLD
- See Also:
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HOLD_GE
- See Also:
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RELEASE
- See Also:
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ABATIS
- See Also:
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LINE
- See Also:
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FOLLA
- See Also:
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AIRAOA
- See Also:
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AAAAA
- See Also:
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MAIN
- See Also:
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MAIN_STRAIGHT
- See Also:
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LC
- See Also:
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LC_HOSTILE
- See Also:
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IL
- See Also:
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LDLC
- See Also:
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SPT
- See Also:
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SPT_STRAIGHT
- See Also:
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CATK
- See Also:
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CATKBYFIRE
- See Also:
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TRIPLE
- See Also:
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DOUBLEC
- See Also:
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SINGLEC
- See Also:
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HWFENCE
- See Also:
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LWFENCE
- See Also:
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UNSP
- See Also:
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DOUBLEA
- See Also:
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SFENCE
- See Also:
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DFENCE
- See Also:
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CHANNEL
- See Also:
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CHANNEL_FLARED
- See Also:
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CHANNEL_DASHED
- See Also:
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OVERHEAD_WIRE
- See Also:
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PAA_RECTANGULAR
- See Also:
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BATTLE
- See Also:
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STRONG
- See Also:
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ASSY
- See Also:
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FFA
- See Also:
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FFA_RECTANGULAR
- See Also:
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FFA_CIRCULAR
- See Also:
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FSA
- See Also:
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FSA_RECTANGULAR
- See Also:
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FSA_CIRCULAR
- See Also:
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NOTACK
- See Also:
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RFA
- See Also:
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RFA_RECTANGULAR
- See Also:
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RFA_CIRCULAR
- See Also:
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PAA_CIRCULAR
- See Also:
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ATI
- See Also:
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ATI_RECTANGULAR
- See Also:
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ATI_CIRCULAR
- See Also:
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CFFZ
- See Also:
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CFFZ_RECTANGULAR
- See Also:
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CFFZ_CIRCULAR
- See Also:
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SENSOR
- See Also:
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SENSOR_RECTANGULAR
- See Also:
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SENSOR_CIRCULAR
- See Also:
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CENSOR
- See Also:
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CENSOR_RECTANGULAR
- See Also:
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CENSOR_CIRCULAR
- See Also:
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DA
- See Also:
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DA_RECTANGULAR
- See Also:
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DA_CIRCULAR
- See Also:
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CFZ
- See Also:
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CFZ_RECTANGULAR
- See Also:
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CFZ_CIRCULAR
- See Also:
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ZOR
- See Also:
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ZOR_RECTANGULAR
- See Also:
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ZOR_CIRCULAR
- See Also:
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TBA
- See Also:
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TBA_RECTANGULAR
- See Also:
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TBA_CIRCULAR
- See Also:
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TVAR
- See Also:
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TVAR_RECTANGULAR
- See Also:
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TVAR_CIRCULAR
- See Also:
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TAI
- See Also:
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OBJ
- See Also:
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BSA
- See Also:
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DSA
- See Also:
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CSA
- See Also:
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EA
- See Also:
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NAI
- See Also:
-
FARP
- See Also:
-
FORT_REVD
- See Also:
-
FORT
- See Also:
-
ACA
- See Also:
-
ACA_RECTANGULAR
- See Also:
-
ACA_CIRCULAR
- See Also:
-
AT
- See Also:
-
SMOKE
- See Also:
-
SERIES
- See Also:
-
BOMB
- See Also:
-
DHA_REVD
- See Also:
-
DHA
- See Also:
-
EPW
- See Also:
-
RHA
- See Also:
-
RSA
- See Also:
-
GENERAL
- See Also:
-
JTAA
- See Also:
-
SAA
- See Also:
-
SGAA
- See Also:
-
PNO
- See Also:
-
ASSAULT
- See Also:
-
ATKPOS
- See Also:
-
AO
- See Also:
-
AIRHEAD
- See Also:
-
PEN
- See Also:
-
DEPICT
- See Also:
-
MINED
- See Also:
-
MINE_LINE
- See Also:
-
FENCED
- See Also:
-
UXO
- See Also:
-
FORTL
- See Also:
-
OBSAREA
- See Also:
-
ZONE
- See Also:
-
OBSFAREA
- See Also:
-
NFA
- See Also:
-
NFA_RECTANGULAR
- See Also:
-
NFA_CIRCULAR
- See Also:
-
CHEM
- See Also:
-
BIO
- See Also:
-
RAD
- See Also:
-
NUC
- See Also:
-
NFL
- See Also:
-
MFP
- See Also:
-
TGMF
- See Also:
-
RECTANGULAR
- See Also:
-
CIRCULAR
- See Also:
-
BDZ
- See Also:
-
KILLBOXBLUE
- See Also:
-
KILLBOXBLUE_RECTANGULAR
- See Also:
-
KILLBOXBLUE_CIRCULAR
- See Also:
-
KILLBOXPURPLE
- See Also:
-
KILLBOXPURPLE_RECTANGULAR
- See Also:
-
KILLBOXPURPLE_CIRCULAR
- See Also:
-
RANGE_FAN
- See Also:
-
RANGE_FAN_FILL
- See Also:
-
RANGE_FAN_SECTOR
- See Also:
-
LAUNCH_AREA
- See Also:
-
DEFENDED_AREA_CIRCULAR
- See Also:
-
DEFENDED_AREA_RECTANGULAR
- See Also:
-
SHIP_AOI_CIRCULAR
- See Also:
-
SHIP_AOI_RECTANGULAR
- See Also:
-
CF
- See Also:
-
UCF
- See Also:
-
CFG
- See Also:
-
CFY
- See Also:
-
WF
- See Also:
-
WFG
- See Also:
-
WFY
- See Also:
-
UWF
- See Also:
-
OCCLUDED
- See Also:
-
UOF
- See Also:
-
OFY
- See Also:
-
SF
- See Also:
-
USF
- See Also:
-
SFG
- See Also:
-
SFY
- See Also:
-
TROUGH
- See Also:
-
UPPER_TROUGH
- See Also:
-
INSTABILITY
- See Also:
-
SHEAR
- See Also:
-
ITC
- See Also:
-
CONVERGENCE
- See Also:
-
ITD
- See Also:
-
RIDGE
- See Also:
-
SQUALL
- See Also:
-
JET
- See Also:
-
JET_GE
- See Also:
-
STREAM
- See Also:
-
STREAM_GE
- See Also:
-
IFR
- See Also:
-
MVFR
- See Also:
-
TURBULENCE
- See Also:
-
ICING
- See Also:
-
NON_CONVECTIVE
- See Also:
-
CONVECTIVE
- See Also:
-
FROZEN
- See Also:
-
THUNDERSTORMS
- See Also:
-
FOG
- See Also:
-
SAND
- See Also:
-
FREEFORM
- See Also:
-
ISOBAR
- See Also:
-
ISOBAR_GE
- See Also:
-
UPPER_AIR
- See Also:
-
UPPER_AIR_GE
- See Also:
-
ISOTHERM
- See Also:
-
ISOTHERM_GE
- See Also:
-
ISOTACH
- See Also:
-
ISOTACH_GE
- See Also:
-
ISODROSOTHERM
- See Also:
-
ISODROSOTHERM_GE
- See Also:
-
ISOPLETHS
- See Also:
-
ISOPLETHS_GE
- See Also:
-
OPERATOR_FREEFORM
- See Also:
-
LVO
- See Also:
-
UNDERCAST
- See Also:
-
LRO
- See Also:
-
ICE_EDGE
- See Also:
-
ICE_EDGE_GE
- See Also:
-
ESTIMATED_ICE_EDGE
- See Also:
-
ESTIMATED_ICE_EDGE_GE
- See Also:
-
ICE_EDGE_RADAR
- See Also:
-
ICE_EDGE_RADAR_GE
- See Also:
-
CRACKS
- See Also:
-
CRACKS_GE
- See Also:
-
CRACKS_SPECIFIC_LOCATION
- See Also:
-
CRACKS_SPECIFIC_LOCATION_GE
- See Also:
-
ICE_OPENINGS_LEAD
- See Also:
-
ICE_OPENINGS_LEAD_GE
- See Also:
-
ICE_OPENINGS_FROZEN
- See Also:
-
ICE_OPENINGS_FROZEN_GE
- See Also:
-
DEPTH_CURVE
- See Also:
-
DEPTH_CURVE_GE
- See Also:
-
DEPTH_CONTOUR
- See Also:
-
DEPTH_CONTOUR_GE
- See Also:
-
DEPTH_AREA
- See Also:
-
COASTLINE
- See Also:
-
COASTLINE_GE
- See Also:
-
ISLAND
- See Also:
-
BEACH
- See Also:
-
WATER
- See Also:
-
FORESHORE_LINE
- See Also:
-
FORESHORE_AREA
- See Also:
-
ANCHORAGE_LINE
- See Also:
-
ANCHORAGE_AREA
- See Also:
-
PIER
- See Also:
-
PIER_GE
- See Also:
-
FISH_TRAPS
- See Also:
-
DRYDOCK
- See Also:
-
LOADING_FACILITY_LINE
- See Also:
-
LOADING_FACILITY_AREA
- See Also:
-
RAMP_ABOVE_WATER
- See Also:
-
RAMP_ABOVE_WATER_GE
- See Also:
-
RAMP_BELOW_WATER
- See Also:
-
RAMP_BELOW_WATER_GE
- See Also:
-
JETTY_ABOVE_WATER
- See Also:
-
JETTY_ABOVE_WATER_GE
- See Also:
-
JETTY_BELOW_WATER
- See Also:
-
JETTY_BELOW_WATER_GE
- See Also:
-
SEAWALL
- See Also:
-
SEAWALL_GE
- See Also:
-
PERCHES
- See Also:
-
LEADING_LINE
- See Also:
-
UNDERWATER_HAZARD
- See Also:
-
FOUL_GROUND
- See Also:
-
KELP
- See Also:
-
BREAKERS
- See Also:
-
REEF
- See Also:
-
DISCOLORED_WATER
- See Also:
-
EBB_TIDE
- See Also:
-
EBB_TIDE_GE
- See Also:
-
FLOOD_TIDE
- See Also:
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FLOOD_TIDE_GE
- See Also:
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RESTRICTED_AREA
- See Also:
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PIPE
- See Also:
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TRAINING_AREA
- See Also:
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VDR_LEVEL_12
- See Also:
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VDR_LEVEL_23
- See Also:
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VDR_LEVEL_34
- See Also:
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VDR_LEVEL_45
- See Also:
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VDR_LEVEL_56
- See Also:
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VDR_LEVEL_67
- See Also:
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VDR_LEVEL_78
- See Also:
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VDR_LEVEL_89
- See Also:
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VDR_LEVEL_910
- See Also:
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BEACH_SLOPE_FLAT
- See Also:
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BEACH_SLOPE_GENTLE
- See Also:
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BEACH_SLOPE_MODERATE
- See Also:
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BEACH_SLOPE_STEEP
- See Also:
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SOLID_ROCK
- See Also:
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CLAY
- See Also:
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VERY_COARSE_SAND
- See Also:
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COARSE_SAND
- See Also:
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MEDIUM_SAND
- See Also:
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FINE_SAND
- See Also:
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VERY_FINE_SAND
- See Also:
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VERY_FINE_SILT
- See Also:
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FINE_SILT
- See Also:
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MEDIUM_SILT
- See Also:
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COARSE_SILT
- See Also:
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BOULDERS
- See Also:
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OYSTER_SHELLS
- See Also:
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PEBBLES
- See Also:
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SAND_AND_SHELLS
- See Also:
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BOTTOM_SEDIMENTS_LAND
- See Also:
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BOTTOM_SEDIMENTS_NO_DATA
- See Also:
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BOTTOM_ROUGHNESS_SMOOTH
- See Also:
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BOTTOM_ROUGHNESS_MODERATE
- See Also:
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BOTTOM_ROUGHNESS_ROUGH
- See Also:
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CLUTTER_LOW
- See Also:
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CLUTTER_MEDIUM
- See Also:
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CLUTTER_HIGH
- See Also:
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IMPACT_BURIAL_0
- See Also:
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IMPACT_BURIAL_10
- See Also:
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IMPACT_BURIAL_20
- See Also:
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IMPACT_BURIAL_75
- See Also:
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IMPACT_BURIAL_100
- See Also:
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BOTTOM_CATEGORY_A
- See Also:
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BOTTOM_CATEGORY_B
- See Also:
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BOTTOM_CATEGORY_C
- See Also:
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BOTTOM_TYPE_A1
- See Also:
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BOTTOM_TYPE_A2
- See Also:
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BOTTOM_TYPE_A3
- See Also:
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BOTTOM_TYPE_B1
- See Also:
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BOTTOM_TYPE_B2
- See Also:
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BOTTOM_TYPE_B3
- See Also:
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BOTTOM_TYPE_C1
- See Also:
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BOTTOM_TYPE_C2
- See Also:
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BOTTOM_TYPE_C3
- See Also:
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SWEPT_AREA
- See Also:
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OIL_RIG_FIELD
- See Also:
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SUBMERGED_CRIB
- See Also:
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CABLE
- See Also:
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MARITIME_LIMIT
- See Also:
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MARITIME_AREA
- See Also:
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CANAL
- See Also:
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OPERATOR_DEFINED
- See Also:
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RECTANGULAR_TARGET
- See Also:
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CUED_ACQUISITION
- See Also:
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RADAR_SEARCH
- See Also:
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GENERIC_LINE
- See Also:
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GENERIC_AREA
- See Also:
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HOL
- See Also:
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BHL
- See Also:
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ROUTE
- See Also:
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FPOL
- See Also:
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RPOL
- See Also:
-
-
Constructor Details
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TacticalLines
public TacticalLines()
-