001package armyc2.c5isr.renderer.utilities; 002 003/** 004 * Draw Rules for Control Measures 005 * 006 */ 007public class DrawRules { 008 009 /** 010 * Usually an entry in the MilStd that is just a category containing other symbols 011 * and not something that gets drawn itself. 012 */ 013 public static final int DONOTDRAW = 0; 014 015 /** 016 * Anchor Points: This symbol requires at least three anchor points to 017 * define the boundary of the area. Add as many points as necessary to 018 * accurately reflect the area’s size and shape. 019 * 020 * Size/Shape: Determined by the anchor points. The information fields 021 * should be moveable and scalable as a block within the area. 022 * 023 * Used by: 2525D,Dch1,E,Ech1 024 */ 025 public static final int AREA1 = 101; 026 027 /** 028 * Anchor Points: This symbol requires at least three anchor points to 029 * define the boundary of the area. Add as many points as necessary to 030 * accurately reflect the area’s size and shape. The LAA point symbol 031 * requires one anchor point and is connected to the area symbol with a 032 * straight line. 033 * 034 * Size/Shape: Determined by the anchor points. The information fields 035 * should be moveable and scalable as a block within the area. 036 * 037 * Used by: 2525D,Dch1,E 038 */ 039 public static final int AREA2 = 102; 040 041 /** 042 * Anchor Points: This symbol requires at least three anchor points to 043 * define the boundary of the area. Add as many points as necessary to 044 * accurately reflect the area’s size and shape. 045 * 046 * Size/Shape: Determined by the anchor points. 047 * 048 * Used by: 2525D,Dch1,E 049 */ 050 public static final int AREA3 = 103; 051 052 /** 053 * Anchor Points: This symbol requires at least three anchor points to 054 * define the boundary of the area. Add as many points as necessary to 055 * accurately reflect the area’s size and shape. 056 * 057 * Size/Shape: Determined by the anchor points. The information fields 058 * should be moveable and scalable as a block within the area. The default 059 * tic length should be the same as the text height of the echelon 060 * field (B). Spacing between the tics should also be the height of B. 061 * Users should be provided a facility to allow them to manually alter the 062 * height of B, which in turn should affect the tic length and spacing 063 * accordingly. 064 * 065 * Used by: 2525D,Dch1,E 066 */ 067 public static final int AREA4 = 104; 068 069 /** 070 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 071 * define the endpoints of the semicircle's opening. Point 3 defines the end 072 * of the arrow. 073 * 074 * Size/Shape: Points 1 and 2 determine the diameter of the semicircle and 075 * point 3 determines the length of the arrow. The tip of the arrowhead will 076 * be at the center point of the semicircle's diameter and will project 077 * perpendicularly from the line between points 1 and 2. The default tic 078 * length should be the same as the text height of the echelon field (B). 079 * Spacing between the tics should also be the height of B. Users should be 080 * provided a facility to allow them to manually alter the height of B, 081 * which in turn should affect the tic length and spacing accordingly. 082 * 083 * Used by: 2525D,Dch1,E,Ech1 084 */ 085 public static final int AREA5 = 105; 086 087 /** 088 * Anchor Points: This symbol requires two anchor points. Point 1 defines 089 * the center point of the symbol and point 2 defines the symbol’s start 090 * point and radius. 091 * 092 * Size/Shape: Points 1 and 2 will determine a radius that is long enough 093 * for the graphic to encompass the feature(s) being retained. The opening 094 * will be a 30-degree arc of the circle. The default tic length should be 095 * the same as the text height of the echelon field (R). Spacing between 096 * the tics should also be the height of R. Users should be provided a 097 * facility to allow them to manually alter the height of R, which in turn 098 * should affect the tic length and spacing accordingly. 099 * 100 * Used by: 2525D,Dch1,E,Ech1 101 */ 102 public static final int AREA6 = 106; 103 104 /** 105 * Anchor Points: This symbol requires three anchor points. Point 1 is the 106 * tip of the arrowhead. Points 2 and 3 define the endpoints of the straight 107 * line on the back side of the symbol. 108 * 109 * Size/Shape: Points 2 and 3 determine the length of the straight line on 110 * the back side of the symbol. The rear of the arrowhead line shall connect 111 * to the midpoint of the line between points 2 and 3. The arrowhead line shall be perpendicular to the line formed by points 2 and 3. 112 * 113 * Orientation: Orientation is determined by the anchor points. The back 114 * side of the symbol encompasses the firing position, while the arrowhead 115 * typically points at the target. 116 * 117 * Used by: 2525D,Dch1,E,Ech1 118 */ 119 public static final int AREA7 = 107; 120 121 /** 122 * Anchor Points: This symbol requires four anchor points. Points 1 and 2 123 * define the endpoints of the straight line on the back side of the symbol. 124 * Points 3 and 4 define the tips of the arrowheads. 125 * 126 * Size/Shape: Points 1 and 2 determine the length of the straight line on 127 * the back side of the symbol. The rear of the arrows should connect to 128 * points 1 and 2. 129 * 130 * Orientation: Orientation is determined by the anchor points. The back 131 * side of the symbol encompasses the firing position, while the arrowheads 132 * typically indicate the left and right limits of coverage that the firing 133 * position is meant to support. 134 * 135 * Used by: 2525D,Dch1,E,Ech1 136 */ 137 public static final int AREA8 = 108; 138 139 /** 140 * Anchor Points: This symbol requires at least three anchor points to 141 * define the boundary of the area. Add as many points as necessary to 142 * accurately reflect the area’s size and shape. 143 * 144 * Size/Shape: Determined by the anchor points. 145 * 146 * Orientation: Not applicable. The area will encompass two or more fire 147 * support symbols (point/single target, nuclear target, circular target, 148 * rectangular target, or area target). 149 * The naming convention determines whether the area describes a series or 150 * group of targets. 151 * 152 * Used by: 2525D,Dch1,E 153 * 154 */ 155 public static final int AREA9 = 109; 156 157 /** 158 * Anchor Points: This symbol requires a minimum of three (3) and a maximum 159 * of six (6) anchor points to define the boundary of the area. The anchor 160 * points shall be sequentially numbered, in increments of one (1), 161 * beginning with point one (1). 162 * 163 * Size/Shape: Determined by the anchor points. The information fields 164 * should be moveable and scalable within the area. 165 * 166 * Orientation: Not applicable. 167 * 168 * Used by: 2525D,Dch1,E,Ech1 169 */ 170 public static final int AREA10 = 110; 171 172 /** 173 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 174 * define the endpoints of the symbol’s vertical line. Point 3 defines the 175 * endpoint of the symbol’s horizontal line. 176 * 177 * Size/Shape: Points 1 and 2 determine the length of the vertical line. 178 * The length of the horizontal line is determined by plotting point 3 on a 179 * plane extending perpendicularly from the midpoint of the vertical line. 180 * 181 * Orientation: The head of the "T" typically faces enemy forces. 182 * 183 * Used by: 2525D,Dch1,E,Ech1 184 */ 185 public static final int AREA11 = 111; 186 187 /** 188 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 189 * define the end points of the symbol’s vertical line. Point 3 defines the 190 * tip of the longest arrow. 191 * 192 * Size/Shape: Points 1 and 2 determine the height of the symbol and point 193 * 3 determines its length. The spacing between the symbol’s arrows will 194 * stay proportional to the symbol’s vertical line. The length of the short 195 * arrows will remain in proportion to the length of the longest arrow. 196 * 197 * Orientation: The arrows point away from enemy forces. 198 * 199 * Used by: 2525D,Dch1,E,Ech1 200 */ 201 public static final int AREA12 = 112; 202 203 /** 204 * Anchor Points: This symbol requires at least two anchor points. Points 205 * 1 and 2 define the corners of the symbol. 206 * 207 * Size/Shape: Points 1 and 2 determine the length of the straight line. 208 * The radius of the semicircle is ½ the length of the straight line. 209 * 210 * Orientation: Not applicable. 211 * 212 * Used by: 2525D,Dch1,E,Ech1 213 */ 214 public static final int AREA13 = 113; 215 216 /** 217 * Anchor Points: This symbol requires three anchor points. The center point 218 * defines the center of the symbol. Points 1 and 2 define the radii of 219 * circles 1 and 2. 220 * 221 * Size/Shape: As defined by the operator. 222 * 223 * Orientation: The center point is typically centered over Ground Zero (GZ) 224 * or Designated Ground Zero (DGZ). 225 * 226 * Used by: 2525D,Dch1,E,Ech1 227 */ 228 public static final int AREA14 = 114; 229 230 /** 231 * Anchor Points: This symbol requires two anchor points. Point 1 defines 232 * the center point of the symbol and point 2 defines the symbol’s start 233 * point and radius. 234 * 235 * Size/Shape: The radius will be long enough for the symbol to encompass 236 * the UEI(s) or feature(s) being isolated. The opening will be a 30 degree 237 * arc of the circle. 238 * 239 * Orientation: The opening will be on the friendly side of the symbol. 240 * 241 * Used by: 2525D,Dch1,E,Ech1 242 */ 243 public static final int AREA15 = 115; 244 245 /** 246 * Anchor Points: This symbol requires two anchor points. Point 1 defines 247 * the center point of the symbol and point 2 defines the symbol’s start 248 * point and radius. 249 * 250 * Size/Shape: Points 1 and 2 will determine a radius that is long enough 251 * for the symbol to encompass the feature(s) being occupied. The opening 252 * will be a 30-degree arc of the circle. 253 * 254 * Orientation: The opening will be on the friendly side of the 255 * control measure. 256 * 257 * Used by: 2525D,Dch1,E,Ech1 258 */ 259 public static final int AREA16 = 116; 260 261 /** 262 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 263 * define the endpoints of the symbol’s vertical line. Point 3 defines the 264 * rear of the symbol. 265 * 266 * Size/Shape: Points 1 and 2 determine the height of the symbol and 267 * point 3 determines its length. The arrow will project perpendicularly 268 * from the midpoint of the vertical line. 269 * 270 * Orientation: The arrow points toward enemy forces. 271 * 272 * Used by: 2525D,Dch1,E,Ech1 273 */ 274 public static final int AREA17 = 117; 275 276 /** 277 * Anchor Points: This symbol requires four anchor points. Point 1 defines 278 * the tip of the first arrowhead. Point 2 defines the end of the straight 279 * line portion of the first arrow. Point 3 defines the tip of the second 280 * arrowhead. Point 4 defines the end of the second arrow. 281 * 282 * Size/Shape: Points 1 and 2 and points 3 and 4 determine the length of 283 * each arrow. Points 2 and 3 shall be connected by a smooth, curved line. 284 * 285 * Orientation: Determined by the anchor points. The unit being relieved is 286 * typically located at the base of the curve and the unit performing the 287 * relief is typically located at the end of the symbol. The arrowhead 288 * typically points to the location the relieved unit should move to. 289 * 290 * Used by: 2525D,Dch1,E,Ech1 291 */ 292 public static final int AREA18 = 118; 293 294 /** 295 * Anchor Points: This symbol requires two anchor points. Point 1 defines 296 * the center point of the symbol and point 2 defines the symbol’s start 297 * point and radius. 298 * 299 * Size/Shape: Points 1 and 2 will determine a radius that is long enough 300 * for the symbol to encompass the feature(s) being secured. The opening 301 * will be a 30-degree arc of the circle. 302 * 303 * Orientation: The opening will be on the friendly side of the symbol. 304 * 305 * Used by: 2525D,Dch1,E,Ech1 306 */ 307 public static final int AREA19 = 119; 308 309 /** 310 * Anchor Points: This symbol requires at least three anchor points to 311 * define the boundary of the area. Add as many points as necessary to 312 * accurately reflect the area’s size and shape. 313 * 314 * Size/Shape: Determined by the anchor points. 315 * 316 * Used by: 2525D,Dch1,E 317 */ 318 public static final int AREA20 = 120; 319 320 /** 321 * Anchor Points: This symbol requires three anchor points. Point 1 defines 322 * the vertex of the symbol. Points 2 and 3 define the tips of the 323 * arrowheads. 324 * 325 * Size/Shape: Points 1 and 2 and points 1 and 3 determine the length of the 326 * arrows. The length and orientation of the arrows can vary independently. 327 * 328 * Orientation: Orientation is determined by the anchor points. 329 * The arrowheads may touch other symbols that define the limits of the 330 * task. The tactical symbol indicator is centered over point 1. 331 * 332 * Used by: 2525D,Dch1,E,Ech1 333 */ 334 public static final int AREA21 = 121; 335 336 /** 337 * Anchor Points: This symbol requires one anchor point. The center point 338 * defines the center of the symbol. 339 * 340 * Size/Shape: Static. 341 * 342 * Orientation: The symbol is typically centered over the desired location. 343 * 344 * Used by: 2525D,Dch1,E,Ech1 345 */ 346 public static final int AREA22 = 122; 347 348 /** 349 * Anchor Points: This symbol requires at least three anchor points to 350 * define the boundary of the area. 351 * 352 * Size/Shape: Determined by the anchor points 353 * 354 * Orientation: Not applicable. 355 * 356 * Used by: 2525D,Dch1,E 357 */ 358 public static final int AREA23 = 123; 359 360 /** 361 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 362 * define the endpoints of the symbol’s vertical line. Point 3 defines the 363 * endpoint of the symbol’s horizontal line. 364 * 365 * Size/Shape: Points 1 and 2 determine the length of the vertical line. 366 * Points 2 and 3 determine the length of the horizontal line, which will 367 * project perpendicularly from the midpoint of the vertical line. 368 * 369 * Orientation: The head of the "T" typically faces enemy forces. 370 * 371 * Used by: 2525D,Dch1,E 372 */ 373 public static final int AREA24 = 124; 374 375 /** 376 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 377 * define the end points of the symbol’s vertical line. Point 3 defines the 378 * tip of the longest arrow. 379 * 380 * Size/Shape: Points 1 and 2 determine the height of the symbol and 381 * point 3 determines its length. The spacing between the symbol’s arrows 382 * will stay proportional to the symbol’s vertical line. The length of the 383 * short arrows will remain in proportion to the length of the longest 384 * arrow. The arrows are perpendicular to the baseline (vertical line) and 385 * parallel to each other. 386 * 387 * Orientation: The arrows typically point toward enemy forces. 388 * 389 * Used by: 2525D,Dch1 390 */ 391 public static final int AREA25 = 125; 392 393 /** 394 * Anchor Points: This symbol requires a minimum of 6 anchor points. Add as 395 * many pairs of points as needed to accurately define the areas. The number 396 * of points shall always be an even number, with an equal number of points 397 * for both polygons. Points 1 through N/2 define the inner safe zone 398 * (zone 1). Points N/2 +1 though point N defines the outer zone (zone 2). 399 * 400 * Size/Shape: Determined by the anchor points. 401 * 402 * Orientation: The symbol will typically be oriented upright. 403 * 404 * Used by: 2525D,Dch1,E,Ech1 405 */ 406 public static final int AREA26 = 126; 407 408 409 /** 410 * Anchor Points: This symbol requires one anchor point. The anchor point 411 * defines/is the tip of the inverted cone. 412 * 413 * Size/Shape: Static. 414 * 415 * Orientation: The symbol will typically be oriented upright. 416 * 417 * Used by: 2525D,Dch1,E,Ech1 418 */ 419 public static final int POINT1 = 201; 420 421 /** 422 * Anchor Points: This symbol requires one anchor point. The center point 423 * defines/is the center of the symbol. 424 * 425 * Size/Shape: Static. 426 * 427 * Orientation: The symbol is typically centered over the desired location. 428 * 429 * Used by: 2525D,Dch1,E,Ech1 430 */ 431 public static final int POINT2 = 202; 432 433 /** 434 * Anchor Points: This symbol requires one anchor point. 435 * The center point defines the center of the symbol. 436 * 437 * Size/Shape: Static. Maneuver area symbol shall be drawn with a black 438 * border. Maneuver areas may be either unfilled or filled with 439 * performance-contoured color options 440 * 441 * Orientation: The symbol is typically centered over the desired location. 442 * 443 * Used by: 2525D,Dch1,E,Ech1 444 */ 445 public static final int POINT3 = 203; 446 447 /** 448 * Anchor Points: This symbol requires one anchor point. The point defines 449 * the bottom of the central vertical line in the symbol where the curved 450 * and vertical lines meet. 451 * 452 * Size/Shape: Static. 453 * 454 * Orientation: The symbol will typically be oriented upright (as shown in the template and example). 455 * + 456 * Used by: 2525D,Dch1,E,Ech1 457 */ 458 public static final int POINT4 = 204; 459 460 /** 461 * Anchor Points: This symbol requires one anchor point. The point defines 462 * the point where all the lines meet. 463 * 464 * Size/Shape: Static. 465 * 466 * Orientation: The symbol will typically be oriented upright (as shown in 467 * the example). 468 * 469 * Used by: 2525D,Dch1,E,Ech1 470 */ 471 public static final int POINT5 = 205; 472 473 /** 474 * Anchor Points: This symbol requires one anchor point. The anchor point 475 * defines/is the center of the bottom of the control measure symbol as 476 * shown in the template and example. 477 * 478 * Size/Shape: Static. 479 * 480 * Orientation: The symbol will typically be oriented upright. 481 * 482 * Used by: 2525D,Dch1,E,Ech1 483 */ 484 public static final int POINT6 = 206; 485 486 /** 487 * Anchor Points: This symbol requires one anchor point. The anchor point 488 * defines the midpoint of the symbol's base. 489 * 490 * Size/Shape: Static. 491 * 492 * Orientation: The symbol will typically be oriented upright (as shown in 493 * the template and example). 494 * 495 * Used by: 2525D,Dch1,E,Ech1 496 */ 497 public static final int POINT7 = 207; 498 499 /** 500 * Anchor Points: This symbol requires one anchor point. The center point 501 * defines the center of the symbol. 502 * 503 * Size/Shape: Static. The symbol's corners form a 70- degree angle. 504 * 505 * Orientation: The symbol is typically centered over the desired location. 506 * A user can use this symbol to define a new type of point if the selection 507 * that follows is not sufficient. 508 * 509 * Used by: 2525D,Dch1,E 510 */ 511 public static final int POINT8 = 208; 512 513 /** 514 * Anchor Points: This symbol requires one anchor (center) point. The point 515 * defines the center of the symbol. 516 * 517 * Size/Shape: Static. The symbol's height should be 2x the symbol's width. 518 * 519 * Orientation: The symbol's center point is typically centered over the 520 * desired location. The symbol shall be oriented upright, as shown in the 521 * examples. 522 * 523 * Used by: 2525D,Dch1,E 524 */ 525 public static final int POINT9 = 209; 526 527 /** 528 * Anchor Points: This symbol requires one anchor point. The point defines 529 * the center of the circle. (Sonobuoy) 530 * 531 * Size/Shape: Static. The diameter of the circle should be 1/2 the height 532 * of the symbol. 533 * 534 * Orientation: The symbol's center point is typically centered over the 535 * desired location. The symbol will be oriented upright, as shown in the 536 * example. 537 * 538 * Used by: 2525D,Dch1,E 539 */ 540 public static final int POINT10 = 210; 541 542 /** 543 * Anchor Points: This symbol requires one center point. The point defines 544 * the center of the symbol. 545 * 546 * Size/Shape: Static. Length is 2x the size of height. 547 * 548 * Orientation: The symbol is centered over the desired location. The symbol 549 * shall be oriented upright, as shown in the example. 550 * 551 * Used by: 2525D,Dch1,E 552 */ 553 public static final int POINT11 = 211; 554 555 /** 556 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 557 * define the tips of the arrowheads and point 3 defines the rear of the 558 * symbol. 559 * 560 * Size/Shape: Points 1 and 2 determine the symbol's height and point 3 561 * determines its length. The vertical line at the rear of the symbol shall 562 * be the same length as the opening, and shall be perpendicular to the 563 * parallel lines formed with the rear of symbol vertical line and the lines 564 * ending with points 1 and 2. 565 * 566 * Orientation: The opening typically faces the applicable obstacle. 567 * 568 * Used by: 2525D,Dch1,E,Ech1 569 */ 570 public static final int POINT12 = 212; 571 572 /** 573 * Anchor Points: This symbol requires one anchor point. The center point 574 * defines the center of the circle. 575 * 576 * Size/Shape: Static. 577 * 578 * Orientation: The symbol is typically centered over the desired location. 579 * 580 * Used by: 2525D,Dch1,E 581 */ 582 public static final int POINT13 = 213; 583 584 /** 585 * Anchor Points: This symbol requires one anchor point. The center point 586 * defines the center of the symbol. 587 * 588 * Size/Shape: There should be 45 degrees of angular separation between the 589 * two arrows. 590 * 591 * Orientation: The symbol is typically centered over the desired location. 592 * 593 * Used by: 2525D,Dch1,E 594 */ 595 public static final int POINT14 = 214; 596 597 /** 598 * Anchor Points: This symbol requires one anchor point. The anchor point 599 * defines "nose" of the symbol. 600 * 601 * Size/Shape: Static. 602 * 603 * Orientation: The symbol is typically centered over the desired location. 604 * 605 * Used by: 2525D,Dch1,E,Ech1 606 */ 607 public static final int POINT15 = 215; 608 609 /** 610 * Anchor Points: This symbol requires one anchor point; the point defines 611 * the circle at the base of the tower. 612 * 613 * Size/Shape: The symbol is a high-angle cone. 614 * 615 * Orientation: The symbol will remain upright. 616 * 617 * Used by: 2525D,Dch1,E,Ech1 618 */ 619 public static final int POINT16 = 216; 620 621 /** 622 * Anchor Points: This symbol requires one anchor point. This anchor point 623 * represents the center of the rectangle and, therefore, the geographic 624 * location of that rectangle. 625 * 626 * Size/Shape: The size and shape of this symbol is determined by three 627 * additional numeric values; A length (AM1), a width (AM2), and a 628 * rotation angle. The length and width should be expressed in the 629 * appropriate map distance units. The length is aligned with the axis of 630 * rotation. The width is aligned perpendicular to the axis of rotation. 631 * 632 * Orientation: The orientation of this symbol is determined by the 633 * rotation angle provided, where 0 degrees is North and a positive 634 * rotation angle rotates the rectangle in a clockwise direction. 635 * 636 * Used by: 2525D,Dch1,E,Ech1 637 */ 638 public static final int POINT17 = 217; 639 640 /** 641 * Anchor Points: This symbol requires one anchor point that defines the 642 * axis of angular rotation. 643 * 644 * Size/Shape: The size and shape of this symbol is determined by additional 645 * numeric values; A search axis azimuth, a start range, a stop range and a 646 * stop relative bearing. The stop relative bearing is an equal angle either 647 * side of the search axis. The start and stop range should be expressed in 648 * the appropriate map distance units. Field T should be positioned in the 649 * center of the search area aligned with the search axis. 650 * 651 * Orientation: The orientation of this symbol is determined by the search 652 * axis azimuth provided. 653 * 654 * Used by: 2525D,Dch1,E,Ech1 655 */ 656 public static final int POINT18 = 218; 657 658 /** 659 * Anchor Points: This symbol requires at least two anchor points, points 1 660 * and 2, to define the line. Additional points can be defined to extend the 661 * line. 662 * 663 * Size/Shape: The first and last anchor points determine the length of the 664 * line. 665 * 666 * Orientation: Orientation is determined by the order in which the anchor points are entered. 667 * 668 * Used by: 2525D,Dch1,E,Ech1 669 */ 670 public static final int LINE1 = 301; 671 672 /** 673 * Anchor Points: This symbol requires at least two anchor points, points 674 * 1 and 2, to define the line. Additional points can be defined to extend 675 * the line. 676 * 677 * Size/Shape: The first and last anchor points determine the length of the line. 678 * The end-of line information will typically be posted at the ends of the line 679 * as it is displayed on the screen. 680 * 681 * Orientation: Orientation is determined by the order in which the anchor points 682 * are entered. 683 * 684 * Used by: 2525D,Dch1 685 */ 686 public static final int LINE2 = 302; 687 688 /** 689 * Anchor Points: This symbol requires three anchor points. Point 1 defines 690 * the vertex of the symbol. Points 2 and 3 define the tips of the arrowheads. 691 * 692 * Size/Shape: The length and orientation of the arrows can vary 693 * independently. 694 * 695 * Orientation: Orientation is determined by the anchor points. The 696 * arrowheads may touch other symbols that define the limits of the task. 697 * The top of the tactical symbol indicator may touch point 1 698 * 699 * Used by: 2525D,Dch1,E,Ech1 700 */ 701 public static final int LINE3 = 303; 702 703 /** 704 * Anchor Points: This symbol requires two anchor points. Points 1 and 2 705 * define the corner points of the symbol. 706 * 707 * Size/Shape: The symbol varies only in length. 708 * 709 * Orientation: Orientation is determined by the anchor points. 710 * 711 * Used by: 2525D,Dch1,E,Ech1 712 */ 713 public static final int LINE4 = 304; 714 715 /** 716 * Anchor Points: This symbol requires two anchor points. Points 1 and 2 717 * define the endpoints of the symbol. 718 * 719 * Size/Shape: The symbol varies only in length. 720 * 721 * Orientation: One point defines the origin from which the bearing is being 722 * taken and the other point defines the location or direction from which a 723 * contact is made. 724 * 725 * Used by: 2525D,Dch1,E 726 */ 727 public static final int LINE5 = 305; 728 729 /** 730 * Anchor Points: This symbol requires 3 anchor points. Point 1 defines the 731 * vertex of the symbol and points 2 and 3 define its endpoints. 732 * 733 * Size/Shape: Points 1, 2 and 3 determine the length of the lines 734 * connecting them. The line defined by points 1 and 2 is typically the same 735 * length as the line between points 2 and 3. 736 * 737 * Orientation: Orientation is determined by the anchor points 738 * 739 * Used by: 2525D,Dch1 740 */ 741 public static final int LINE6 = 306; 742 743 /** 744 * Anchor Points: This symbol requires at least two anchor points, points 745 * 1 and 2, to define the line. Additional points can be defined to extend 746 * the line. 747 * 748 * Size/Shape: The first and last anchor points determine the length of the 749 * line. The line information will be posted once at the center of the line 750 * as it is displayed on the screen. 751 * 752 * Orientation: Orientation is determined by the order in which the anchor 753 * points are entered. 754 * 755 * Used by: 2525D,Dch1,E 756 */ 757 public static final int LINE7 = 307; 758 759 /** 760 * Anchor Points: This symbol requires a minimum of two (2) anchor points. 761 * Up to 298 additional points can be added to extend the line. The first 762 * point (point 1) defines the start point. The last point defines the 763 * endpoint. The points are numbered sequentially beginning with point one (1), in increments of one. 764 * 765 * Size/Shape: The anchor points define the size and shape. 766 * 767 * Orientation: The orientation is determined by the anchor points. 768 * 769 * Used by: 2525D,Dch1,E,Ech1 770 */ 771 public static final int LINE8 = 308; 772 773 /** 774 * Anchor Points: This symbol requires 2 anchor points. Point 1 defines the 775 * tip of the arrowhead and point 2 defines the rear of the symbol. 776 * 777 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 778 * varies only in length. 779 * 780 * Orientation: The orientation is determined by the anchor points. 781 * 782 * Used by: 2525D,Dch1,E,Ech1 783 */ 784 public static final int LINE9 = 309; 785 786 /** 787 * Anchor Points: This symbol requires two anchor points. Point 1 defines 788 * the tip of the arrowhead and point 2 defines the rear of the symbol. 789 * Point 3 defines the 90 degree arc. 790 * 791 * Size/Shape: Points 1 and 2 are connected by a 90 degree arc. Point 3 792 * indicates on which side of the line the arc is placed. 793 * 794 * Orientation: The rear of the symbol identifies the enemy’s location and 795 * the arrow points in the direction the obstacle should force the enemy to 796 * turn. 797 * 798 * Used by: 2525D,Dch1,E,Ech1 799 */ 800 public static final int LINE10 = 310; 801 802 /** 803 * Anchor Points: This symbol requires four points. Points 1 and 2 define 804 * one side of the gap and points 3 and 4 define the opposite side of the 805 * gap. 806 * 807 * Size/Shape. Determined by the anchor points. 808 * 809 * Orientation: Not applicable. 810 * 811 * Used by: 2525D,Dch1,E,Ech1 812 */ 813 public static final int LINE11 = 311; 814 815 /** 816 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 817 * define the endpoints of the symbol and point 3 defines the location of 818 * one side of the symbol. 819 * 820 * Size/Shape: Points 1 and 2 determine the centerline of the symbol and 821 * point 3 determines its width. 822 * 823 * Orientation: Orientation is determined by the anchor points. 824 * 825 * Used by: 2525D,Dch1,E,Ech1 826 */ 827 public static final int LINE12 = 312; 828 829 /** 830 * Anchor Points: This symbol requires at least two anchor points, points 1 831 * and 2, to define the line. Additional points can be defined to extend the 832 * line. 833 * 834 * Size/Shape: The first and last anchor points determine the length of the 835 * line. The size of the tooth does not change. 836 * 837 * Orientation: Orientation is determined by the anchor points. 838 * 839 * Used by: 2525D,Dch1,E 840 */ 841 public static final int LINE13 = 313; 842 843 /** 844 * Anchor Points: This symbol requires two anchor points. Points 1 and 2 845 * define the tips of the arrowheads. 846 * 847 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 848 * varies only in length. The lines of the arrowhead will form an acute 849 * angle. 850 * 851 * Orientation: Orientation is determined by the anchor points. 852 * 853 * Used by: 2525D,Dch1,E,Ech1 854 */ 855 public static final int LINE14 = 314; 856 857 /** 858 * Anchor Points: This symbol requires four points. Points 1 and 2 define 859 * one side of the assault crossing site and points 3 and 4 define the 860 * opposite side of the assault crossing site. 861 * 862 * Size/Shape: Determined by the anchor points. 863 * 864 * Orientation: Not applicable. 865 * 866 * Used by: 2525D,Dch1,E,Ech1 867 */ 868 public static final int LINE16 = 316; 869 870 /** 871 * Anchor Points. This symbol requires three anchor points. Points 1 and 2 872 * define the endpoints of the first line. Point 3 defines the location of 873 * the parallel line. 874 * 875 * Size/Shape: Points 1 and 2 determine the length of the symbol. Point 3 876 * determines its width. 877 * 878 * Orientation: Orientation is determined by the anchor points. 879 * 880 * Used by: 2525D,Dch1,E,Ech1 881 */ 882 public static final int LINE17 = 317; 883 884 /** 885 * Anchor Points: This symbol requires two anchor points. Points 1 and two 886 * define the tips of the arrowheads. 887 * 888 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 889 * varies only in length. The arrowheads will be filled-in versions of a 890 * common arrowhead. 891 * 892 * Orientation: Orientation is determined by the anchor points. 893 * 894 * Used by: 2525D,Dch1,E 895 */ 896 public static final int LINE18 = 318; 897 898 /** 899 * Anchor Points: This symbol requires two anchor points. Points 1 and two 900 * define the corners on the front of the symbol. 901 * 902 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 903 * varies only in length. 904 * 905 * Orientation: Orientation is determined by the anchor points 906 * 907 * Used by: 2525D,Dch1,E,Ech1 908 */ 909 public static final int LINE19 = 319; 910 911 /** 912 * Anchor Points: This graphic requires two anchor points. Point 1 defines 913 * the tip of the arrowhead, and point 2 defines the rear of the graphic. 914 * 915 * Size/Shape: Points 1 and 2 determine the length of the graphic, which 916 * varies only in length. 917 * 918 * Orientation: The arrow points to the location where the convoy has halted. 919 * 920 * Used by: 2525D,Dch1,E 921 */ 922 public static final int LINE20 = 320; 923 924 /** 925 * Anchor Points: This symbol requires at least two anchor points to define 926 * the line. Additional points can be defined to extend and shape the line. 927 * 928 * Size/Shape: The first and last anchor points determine the length of the 929 * line. The line segment between each pair of anchor points will repeat all 930 * information associated with the line segment. 931 * 932 * Orientation: Orientation is determined by the anchor points. 933 * 934 * Used by: 2525D,Dch1,E 935 */ 936 public static final int LINE21 = 321; 937 938 /** 939 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 940 * define the endpoints of the symbol’s opening and point 3 defines the rear 941 * of the symbol. 942 * 943 * Size/Shape: Points 1 and 2 determine the symbol’s height and point 3 944 * determines its length. The vertical line at the rear of the symbol will 945 * be the same height as the opening and parallel to it. 946 * 947 * Orientation: The opening defines the span of the breach and typically 948 * faces enemy forces. 949 * 950 * Used by: 2525D,Dch1 951 */ 952 public static final int LINE22 = 322; 953 954 /** 955 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 956 * define the endpoints of the symbol’s vertical line and point 3 defines 957 * the rear of the symbol. 958 * 959 * Size/Shape: Points 1 and 2 determine the symbol’s height and point 3 960 * determines its length. The spacing between the symbol’s arrows will stay 961 * proportional to the symbol’s height. The tip of the middle arrowhead will 962 * be at the midpoint of the vertical line. The arrows will stay 963 * perpendicular to the vertical line, regardless of the rotational 964 * orientation of the symbol as a whole. 965 * 966 * Orientation: The arrows typically point toward enemy forces. 967 * 968 * Used by: 2525D,Dch1,E,Ech1 969 */ 970 public static final int LINE23 = 323; 971 972 /** 973 * Anchor Points: This symbol requires three anchor points. Point 1 defines 974 * the tip of the arrowhead. Point 2 defines the end of the straight line 975 * portion of the symbol. Point 3 defines the diameter and orientation of 976 * the 180 degree circular arc. 977 * 978 * Size/Shape: Points 1 and 2 determine the length of the straight line 979 * portion of the symbol. 980 * Point 3 defines which side of the line the arc is on and the diameter of 981 * the arc. 982 * 983 * Orientation: The arrow points in the direction of the action. The tip of 984 * the arrowhead may indicate the location where the action is to conclude. 985 * The unit’s current location is typically represented at the base of the 986 * arc. The 180 degree circular arc is always perpendicular to the line. 987 * 988 * Used by: 2525D,Dch1,E,Ech1 989 */ 990 public static final int LINE24 = 324; 991 992 /** 993 * Anchor Points: This symbol requires exactly two anchor points. Point 1 994 * defines the tip of the arrowhead and point 2 defines the rear of the 995 * symbol. 996 * 997 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 998 * varies only in length. 999 * 1000 * Orientation: The arrow typically points in the direction of the action. 1001 * 1002 * Used by: 2525D,Dch1,E,Ech1 1003 */ 1004 public static final int LINE25 = 325; 1005 1006 /** 1007 * Anchor Points: Where four points are available Point 1 and Point 2 define 1008 * the ends of one arrow and Point 3 and Point 4 define the ends of the 1009 * other arrow. Point 1 and Point 4 define the ends of their respective 1010 * arrowheads. Where three points are available Point 1 defines the vertex 1011 * of the symbol. Points 2 and 3 define the tips of the arrowheads. 1012 * 1013 * Size/Shape: Where four points are available, Points 1 and 2 and Points 1014 * 3 and 4 determine the length of the arrows. Where three points are 1015 * available Points 1 and 2 and points 1 and 3 determine the length of the 1016 * arrows. The length and orientation of the arrows can vary independently. 1017 * 1018 * Orientation: Orientation is determined by the anchor points. 1019 * The arrowheads may touch other symbols that define the limits of the 1020 * task. The tactical symbol indicator is centered between point 2 and 1021 * point 3 when four points are in use or centered on Point 1 when three 1022 * points are in use. 1023 * 1024 * Used by: 2525D,Dch1,E,Ech1 1025 */ 1026 public static final int LINE26 = 326; 1027 1028 /** 1029 * Anchor Points: Where four points are available Point 1 defines the center 1030 * of the circle. Point 2 defines the radius of the circle. Point 3 defines 1031 * the curvature of the arc. Point 4 defines the end of the arrow. Where 1032 * three points are available Point 1 defines the center point of the 1033 * circle. Point 2 defines the tip of the arrowhead. Point 3 defines the 1034 * 90 degree arc. 1035 * 1036 * Size/Shape: Where four points are available, Points 1 and 2 define the 1037 * size of the circle, which should be adjusted as needed to contain the 1038 * unit assigned the task. Point 3 controls the curvature of the arc. 1039 * Point 4 defines the end of the arrow. Where three points are available 1040 * Points 1 and 2 are connected by a 90 degree arc. The circle will at least 1041 * be large enough to accommodate a tactical symbol. Point 3 indicates on 1042 * which side of the line the arc is placed. 1043 * 1044 * Orientation: The arrowhead identifies the location/object to be seized 1045 * and the circle identifies the unit(s) assigned the task. See 5.3.11 for 1046 * options to accommodate multiple units. 1047 * 1048 * Used by: 2525D,Dch1,E,Ech1 1049 */ 1050 public static final int LINE27 = 327; 1051 1052 /** 1053 * Anchor Points: This symbol requires 2 anchor points. Point 1 defines the 1054 * tip of the arrowhead, and point 2 defines the rear of the symbol. 1055 * 1056 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 1057 * varies only in length. 1058 * 1059 * Orientation: The arrow typically points toward enemy forces with the tip 1060 * of the arrowhead indicating the location of the action. 1061 * 1062 * Duplicate of Line9 so removed in 2525E 1063 * 1064 * Used by: 2525D,Dch1 1065 */ 1066 public static final int LINE28 = 328; 1067 1068 /** 1069 * Anchor Points: This symbol requires three anchor points. Point 1 is the 1070 * tip of the arrowhead. Points 2 and 3 define the endpoints of the curved 1071 * line on the back side of the symbol. 1072 * 1073 * Size/Shape: Points 2 and 3 determine the length of the curved line on the 1074 * back side of the symbol. The rear of the arrowhead line shall connect to 1075 * the midpoint of the line between points 2 and 3. The arrowhead line shall 1076 * be perpendicular to the line formed by points 2 and 3. 1077 * 1078 * Orientation: Orientation is determined by the anchor points. The back 1079 * side of the symbol encompasses the ambush position, while the arrowhead 1080 * typically points at the target. 1081 * 1082 * Used by: 2525D,Dch1,E,Ech1 1083 */ 1084 public static final int LINE29 = 329; 1085 1086 /** 1087 * Anchor Points: Point 1 defines the tip of the arrowhead. Point 2 defines 1088 * the end of the symbol. Point 3’s distance from Point 2 defines the length 1089 * of the four angled lines making up the arrowhead and dashed “tail”. Angles 1090 * a are always drawn at 45 degrees. Angle b is always drawn at 90 degrees. 1091 * 1092 * Size/Shape: The symbol varies only in length. 1093 * 1094 * Used by: Ech1 1095 */ 1096 public static final int LINE30 = 330; 1097 1098 /** 1099 * Anchor Points: This graphic requires four anchor points. Point 1 defines the 1100 * beginning of the straight line. Point 2 defines the end of the straight-line 1101 * portion of the graphic. Point 3 defines the diameter. Point 4 defines the 1102 * orientation of the 180 degree circular arc. 1103 * 1104 * Size/Shape: Points 1 and 2 determine the length of the straight-line portion 1105 * of the symbol. Point 3 defines the diameter of the arc. Point 4 defines which 1106 * side of the line the arc is on. 1107 * 1108 * Used by: Ech1 1109 */ 1110 public static final int LINE31 = 331; 1111 1112 /** 1113 * Anchor Points: This graphic requires three anchor points. Point 1 defines the 1114 * end of the straight-line portion of the graphic. Point 2 defines the center of 1115 * the two 90 degree circular arcs. Point 3 defines the tip of the arrowhead. 1116 * 1117 * Size/Shape: Points 1 and 3 determine the length of the symbol. 1118 * 1119 * Used by: Ech1 1120 */ 1121 public static final int LINE32 = 332; 1122 1123 /** 1124 * Anchor Points: This graphic requires three anchor points. 1125 * Point 1 defines the beginning of the straight line. Point 2 1126 * defines the end of the straight line portion of the graphic. 1127 * Point 3 defines the diameter and orientation of the 180 degree 1128 * circular arc and the tip of the arrowhead. 1129 * 1130 * Size/Shape: Points 1 and 2 determine the length of the straight 1131 * line portion of the symbol. Point 3 defines which side of the 1132 * line the arc is on and the diameter of the arc. 1133 * 1134 * Used by: Ech1 1135 */ 1136 public static final int LINE33 = 333; 1137 1138 /** 1139 * Anchor Points: This symbol may contain multiple segments. Each segment 1140 * requires 2 anchor points. Point numbers that define the trace of the 1141 * segment are sequential beginning with point 1, in increments of 1, up to 1142 * a max of 99 points. Each anchor point defines the endpoint of a segment’s 1143 * center line. The anchor points are Air Control Points (ACP), 1144 * Communications Checkpoints (CCP) or both. 1145 * 1146 * Size/Shape: Points 1 and 2 determine the length of a segment. The 1147 * information field inside each segment should be moveable and scalable 1148 * within each segment. The information box outside the symbol should be 1149 * placed between points 1 and 2 in such a way it does not obscure the 1150 * symbol. 1151 * 1152 * Orientation: The anchor points determine orientation. 1153 * 1154 * Used by: 2525D,Dch1,E,Ech1 1155 */ 1156 public static final int CORRIDOR1 = 401; 1157 1158 1159 /** 1160 * Anchor Points: The symbol requires N anchor points, where N is between 1161 * 3 and 50. Point 1 defines the tip of the arrowhead. Point N-1 defines 1162 * the rear of the symbol. Point N defines the back of the arrowhead. 1163 * Anchor points are numbered sequentially beginning with point number 1164 * one (1), in increments of one (1). 1165 * 1166 * Size/Shape: Points 1 through N-1 and 2 determine the symbol’s center line 1167 * and Point N determines the width. The crossover point on the symbol shall 1168 * occur between Points 1 and 2. 1169 * 1170 * Orientation: The arrowhead typically points toward enemy forces. 1171 * 1172 * Used by: 2525D,Dch1,E,Ech1 1173 */ 1174 public static final int AXIS1 = 501; 1175 1176 /** 1177 * Anchor Points: The symbol requires N anchor points, where N is between 3 1178 * and 50. Point 1 defines the tip of the arrowhead. Point N-1 defines the 1179 * rear of the symbol. Point N defines the back of the arrowhead. Anchor 1180 * points are numbered sequentially beginning with point number one (1), in 1181 * increments of one (1). 1182 * 1183 * Size/Shape: Points 1 through N-1 and 2 determine the symbol’s center line 1184 * and Point N determines the width. 1185 * 1186 * Orientation: The arrowhead typically points toward enemy forces. 1187 * 1188 * Used by: 2525D,Dch1,E 1189 */ 1190 public static final int AXIS2 = 502; 1191 1192 /** 1193 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 1194 * define the endpoints of the infiltration lane and point 3 defines the 1195 * width on one side of the lane. 1196 * 1197 * Size/Shape: Points 1 and 2 determine the center line of the symbol and 1198 * point 3 determines the width of the infiltration lane. The rest of the 1199 * symbol stays proportional to the length of the center line. 1200 * 1201 * Orientation: Orientation is determined by points 1 and 2. 1202 * 1203 * Used by: 2525D,Dch1,E,Ech1 1204 */ 1205 public static final int POLYLINE1 = 601; 1206 1207 /** 1208 * Anchor Points: This symbol requires one anchor point. This anchor point 1209 * represents the center of an ellipse and, therefore, the geographic 1210 * location of that ellipse. 1211 * 1212 * Size/Shape: The size and shape of this symbol is determined by three 1213 * additional numeric values; A major axis radius, a minor axis radius, and 1214 * a rotation angle. The radii should be expressed in the appropriate map 1215 * distance units. 1216 * 1217 * Orientation: The orientation of this symbol is determined by the rotation 1218 * angle provided, where 0 degrees is east/west and a positive rotation 1219 * angle rotates the ellipse in a counter-clockwise direction. 1220 * 1221 * Used by: 2525D,Dch1,E,Ech1 1222 */ 1223 public static final int ELLIPSE1 = 701; 1224 1225 /** 1226 * Anchor Points: This symbol requires two anchor points and a width, 1227 * defined in meters, to define the boundary of the area. Points 1 and 2 1228 * will be located in the center of two opposing sides of the rectangle. 1229 * 1230 * Size/Shape: Size: As determined by the anchor points. The anchor points 1231 * determine the length of the rectangle. The width, defined in meters, 1232 * will determine the width of the rectangle. Shape: Rectangle. The 1233 * information fields should be moveable and scalable. 1234 * 1235 * Orientation: As determined by the anchor points. 1236 * 1237 * Used by: 2525D,Dch1,E,Ech1 1238 */ 1239 public static final int RECTANGULAR1 = 801; 1240 1241 /** 1242 * Anchor Points: This symbol requires one (1) anchor point to define the 1243 * center of the area. 1244 * 1245 * Size/Shape: Size is determined by the anchor point, the target length (in meters) 1246 * and target width (in meters). A rectangular target is wider and longer than 200 meters. 1247 * The information fields should be moveable and saleable within the area. Shape: Rectangle. 1248 * 1249 * Orientation: As determined by the Target Attitude (in mils). 1250 * 1251 * Used by: 2525D,Dch1,E,Ech1 1252 */ 1253 public static final int RECTANGULAR2 = 802; 1254 1255 /** 1256 * Anchor Points: This symbol requires one anchor (center) point to define 1257 * the center of the symbol. The target tactical symbol shall be centered 1258 * upon the center of the area. The size and the orientation of the target 1259 * symbol are fixed within the area. 1260 * 1261 * Size/Shape: As determined by the anchor points. The anchor points 1262 * determine the area’s length. 1263 * Width, determined in meters, will define the width of the rectangle. 1264 * 1265 * Orientation: As determined by the anchor points. The center point of the 1266 * area shall always have the target symbol with the same 1267 * upright orientation. 1268 * 1269 * Used by: 2525D,Dch1,E 1270 */ 1271 public static final int RECTANGULAR3 = 803; 1272 1273 1274 /** 1275 * Anchor Points: This symbol requires one (1) anchor point and a radius. 1276 * Point 1 defines the center point of the symbol. 1277 * 1278 * Size/Shape: Size: The radius defines the size. Shape: Circle. The 1279 * information fields should be scalable within the circle. 1280 * 1281 * Orientation: Not applicable 1282 * 1283 * Used by: 2525D,Dch1,E,Ech1 1284 */ 1285 public static final int CIRCULAR1 = 901; 1286 1287 /** 1288 * Anchor Points: This symbol requires one anchor point that defines an 1289 * object at a dynamic grid location. This coordinate, which pinpoints the 1290 * current physical location of a specific unit, weapon or acquisition 1291 * system, may change with the movement of the object. The symbol for that 1292 * object is located at the anchor point. 1293 * 1294 * Size/Shape: The size is determined by the distance in meters from the 1295 * object at the center of the range fan. The shapes are concentric circles. 1296 * A minimum of one (1) and a maximum of three (3) concentric circles can be 1297 * used. 1298 * 1299 * Orientation: The center point is typically centered over the known 1300 * location of a weapon or sensor system. 1301 * 1302 * Used by: 2525D,Dch1,E,Ech1 1303 */ 1304 public static final int CIRCULAR2 = 902; 1305 1306 /** 1307 * Anchor Points: This graphic requires one anchor point that defines an 1308 * object at a dynamic grid location. This coordinate, which pinpoints the 1309 * current physical location of a specific unit, weapon or sensor system, 1310 * may change with the movement of the object. The symbol for that object 1311 * is located at the anchor point. 1312 * 1313 * Size/Shape: Determined by the anchor point, azimuths measured from true 1314 * north, and the distance (range) in meters. The Left Sector Azimuth is the 1315 * angle measured from true north to the left sector limit/edge of the 1316 * Sector Range Fan. The Right Sector Azimuth is the angle measured from 1317 * true north to the right sector limit/edge of the Sector Range Fan. 1318 * Multiple distances (ranges) and/or left and right sector limits/edges 1319 * of the sector, as well as altitude, may be added as required to define 1320 * the sector. All azimuths are in degrees. All distances (ranges) are in 1321 * meters. All altitudes are in feet. 1322 * 1323 * Orientation: The center point is typically centered over the known 1324 * location of a weapon or sensor system. The orientation may change as 1325 * the object moves or changes. 1326 * 1327 * Used by: 2525D,Dch1,E,Ech1 1328 */ 1329 public static final int ARC1 = 1001; 1330 1331 1332}