001package armyc2.c5isr.renderer.utilities; 002 003/** 004 * Draw Rules for Control Measures 005 * 006 */ 007public class DrawRules { 008 009 /** 010 * Usually an entry in the MilStd that is just a category containing other symbols 011 * and not something that gets drawn itself. 012 */ 013 public static final int DONOTDRAW = 0; 014 015 /** 016 * Anchor Points: This symbol requires at least three anchor points to 017 * define the boundary of the area. Add as many points as necessary to 018 * accurately reflect the area’s size and shape. 019 * 020 * Size/Shape: Determined by the anchor points. The information fields 021 * should be moveable and scalable as a block within the area. 022 * 023 * Used by: 2525D,Dch1,E,Ech1 024 */ 025 public static final int AREA1 = 101; 026 027 /** 028 * Anchor Points: This symbol requires at least three anchor points to 029 * define the boundary of the area. Add as many points as necessary to 030 * accurately reflect the area’s size and shape. The LAA point symbol 031 * requires one anchor point and is connected to the area symbol with a 032 * straight line. 033 * 034 * Size/Shape: Determined by the anchor points. The information fields 035 * should be moveable and scalable as a block within the area. 036 * 037 * Used by: 2525D,Dch1,E 038 */ 039 public static final int AREA2 = 102; 040 041 /** 042 * Anchor Points: This symbol requires at least three anchor points to 043 * define the boundary of the area. Add as many points as necessary to 044 * accurately reflect the area’s size and shape. 045 * 046 * Size/Shape: Determined by the anchor points. 047 * 048 * Used by: 2525D,Dch1,E 049 */ 050 public static final int AREA3 = 103; 051 052 /** 053 * Anchor Points: This symbol requires at least three anchor points to 054 * define the boundary of the area. Add as many points as necessary to 055 * accurately reflect the area’s size and shape. 056 * 057 * Size/Shape: Determined by the anchor points. The information fields 058 * should be moveable and scalable as a block within the area. The default 059 * tic length should be the same as the text height of the echelon 060 * field (B). Spacing between the tics should also be the height of B. 061 * Users should be provided a facility to allow them to manually alter the 062 * height of B, which in turn should affect the tic length and spacing 063 * accordingly. 064 * 065 * Used by: 2525D,Dch1,E 066 */ 067 public static final int AREA4 = 104; 068 069 /** 070 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 071 * define the endpoints of the semicircle's opening. Point 3 defines the end 072 * of the arrow. 073 * 074 * Size/Shape: Points 1 and 2 determine the diameter of the semicircle and 075 * point 3 determines the length of the arrow. The tip of the arrowhead will 076 * be at the center point of the semicircle's diameter and will project 077 * perpendicularly from the line between points 1 and 2. The default tic 078 * length should be the same as the text height of the echelon field (B). 079 * Spacing between the tics should also be the height of B. Users should be 080 * provided a facility to allow them to manually alter the height of B, 081 * which in turn should affect the tic length and spacing accordingly. 082 * 083 * Used by: 2525D,Dch1,E,Ech1 084 */ 085 public static final int AREA5 = 105; 086 087 /** 088 * Anchor Points: This symbol requires two anchor points. Point 1 defines 089 * the center point of the symbol and point 2 defines the symbol’s start 090 * point and radius. 091 * 092 * Size/Shape: Points 1 and 2 will determine a radius that is long enough 093 * for the graphic to encompass the feature(s) being retained. The opening 094 * will be a 30-degree arc of the circle. The default tic length should be 095 * the same as the text height of the echelon field (R). Spacing between 096 * the tics should also be the height of R. Users should be provided a 097 * facility to allow them to manually alter the height of R, which in turn 098 * should affect the tic length and spacing accordingly. 099 * 100 * Used by: 2525D,Dch1,E,Ech1 101 */ 102 public static final int AREA6 = 106; 103 104 /** 105 * Anchor Points: This symbol requires three anchor points. Point 1 is the 106 * tip of the arrowhead. Points 2 and 3 define the endpoints of the straight 107 * line on the back side of the symbol. 108 * 109 * Size/Shape: Points 2 and 3 determine the length of the straight line on 110 * the back side of the symbol. The rear of the arrowhead line shall connect 111 * to the midpoint of the line between points 2 and 3. The arrowhead line shall be perpendicular to the line formed by points 2 and 3. 112 * 113 * Orientation: Orientation is determined by the anchor points. The back 114 * side of the symbol encompasses the firing position, while the arrowhead 115 * typically points at the target. 116 * 117 * Used by: 2525D,Dch1,E,Ech1 118 */ 119 public static final int AREA7 = 107; 120 121 /** 122 * Anchor Points: This symbol requires four anchor points. Points 1 and 2 123 * define the endpoints of the straight line on the back side of the symbol. 124 * Points 3 and 4 define the tips of the arrowheads. 125 * 126 * Size/Shape: Points 1 and 2 determine the length of the straight line on 127 * the back side of the symbol. The rear of the arrows should connect to 128 * points 1 and 2. 129 * 130 * Orientation: Orientation is determined by the anchor points. The back 131 * side of the symbol encompasses the firing position, while the arrowheads 132 * typically indicate the left and right limits of coverage that the firing 133 * position is meant to support. 134 * 135 * Used by: 2525D,Dch1,E,Ech1 136 */ 137 public static final int AREA8 = 108; 138 139 /** 140 * Anchor Points: This symbol requires at least three anchor points to 141 * define the boundary of the area. Add as many points as necessary to 142 * accurately reflect the area’s size and shape. 143 * 144 * Size/Shape: Determined by the anchor points. 145 * 146 * Orientation: Not applicable. The area will encompass two or more fire 147 * support symbols (point/single target, nuclear target, circular target, 148 * rectangular target, or area target). 149 * The naming convention determines whether the area describes a series or 150 * group of targets. 151 * 152 * Used by: 2525D,Dch1,E 153 * 154 */ 155 public static final int AREA9 = 109; 156 157 /** 158 * Anchor Points: This symbol requires a minimum of three (3) and a maximum 159 * of six (6) anchor points to define the boundary of the area. The anchor 160 * points shall be sequentially numbered, in increments of one (1), 161 * beginning with point one (1). 162 * 163 * Size/Shape: Determined by the anchor points. The information fields 164 * should be moveable and scalable within the area. 165 * 166 * Orientation: Not applicable. 167 * 168 * Used by: 2525D,Dch1,E,Ech1 169 */ 170 public static final int AREA10 = 110; 171 172 /** 173 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 174 * define the endpoints of the symbol’s vertical line. Point 3 defines the 175 * endpoint of the symbol’s horizontal line. 176 * 177 * Size/Shape: Points 1 and 2 determine the length of the vertical line. 178 * The length of the horizontal line is determined by plotting point 3 on a 179 * plane extending perpendicularly from the midpoint of the vertical line. 180 * 181 * Orientation: The head of the "T" typically faces enemy forces. 182 * 183 * Used by: 2525D,Dch1,E,Ech1 184 */ 185 public static final int AREA11 = 111; 186 187 /** 188 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 189 * define the end points of the symbol’s vertical line. Point 3 defines the 190 * tip of the longest arrow. 191 * 192 * Size/Shape: Points 1 and 2 determine the height of the symbol and point 193 * 3 determines its length. The spacing between the symbol’s arrows will 194 * stay proportional to the symbol’s vertical line. The length of the short 195 * arrows will remain in proportion to the length of the longest arrow. 196 * 197 * Orientation: The arrows point away from enemy forces. 198 * 199 * Used by: 2525D,Dch1,E,Ech1 200 */ 201 public static final int AREA12 = 112; 202 203 /** 204 * Anchor Points: This symbol requires at least two anchor points. Points 205 * 1 and 2 define the corners of the symbol. 206 * 207 * Size/Shape: Points 1 and 2 determine the length of the straight line. 208 * The radius of the semicircle is ½ the length of the straight line. 209 * 210 * Orientation: Not applicable. 211 * 212 * Used by: 2525D,Dch1,E,Ech1 213 */ 214 public static final int AREA13 = 113; 215 216 /** 217 * Anchor Points: This symbol requires three anchor points. The center point 218 * defines the center of the symbol. Points 1 and 2 define the radii of 219 * circles 1 and 2. 220 * 221 * Size/Shape: As defined by the operator. 222 * 223 * Orientation: The center point is typically centered over Ground Zero (GZ) 224 * or Designated Ground Zero (DGZ). 225 * 226 * Used by: 2525D,Dch1,E,Ech1 227 */ 228 public static final int AREA14 = 114; 229 230 /** 231 * Anchor Points: This symbol requires two anchor points. Point 1 defines 232 * the center point of the symbol and point 2 defines the symbol’s start 233 * point and radius. 234 * 235 * Size/Shape: The radius will be long enough for the symbol to encompass 236 * the UEI(s) or feature(s) being isolated. The opening will be a 30 degree 237 * arc of the circle. 238 * 239 * Orientation: The opening will be on the friendly side of the symbol. 240 * 241 * Used by: 2525D,Dch1,E,Ech1 242 */ 243 public static final int AREA15 = 115; 244 245 /** 246 * Anchor Points: This symbol requires two anchor points. Point 1 defines 247 * the center point of the symbol and point 2 defines the symbol’s start 248 * point and radius. 249 * 250 * Size/Shape: Points 1 and 2 will determine a radius that is long enough 251 * for the symbol to encompass the feature(s) being occupied. The opening 252 * will be a 30-degree arc of the circle. 253 * 254 * Orientation: The opening will be on the friendly side of the 255 * control measure. 256 * 257 * Used by: 2525D,Dch1,E,Ech1 258 */ 259 public static final int AREA16 = 116; 260 261 /** 262 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 263 * define the endpoints of the symbol’s vertical line. Point 3 defines the 264 * rear of the symbol. 265 * 266 * Size/Shape: Points 1 and 2 determine the height of the symbol and 267 * point 3 determines its length. The arrow will project perpendicularly 268 * from the midpoint of the vertical line. 269 * 270 * Orientation: The arrow points toward enemy forces. 271 * 272 * Used by: 2525D,Dch1,E,Ech1 273 */ 274 public static final int AREA17 = 117; 275 276 /** 277 * Anchor Points: This symbol requires four anchor points. Point 1 defines 278 * the tip of the first arrowhead. Point 2 defines the end of the straight 279 * line portion of the first arrow. Point 3 defines the tip of the second 280 * arrowhead. Point 4 defines the end of the second arrow. 281 * 282 * Size/Shape: Points 1 and 2 and points 3 and 4 determine the length of 283 * each arrow. Points 2 and 3 shall be connected by a smooth, curved line. 284 * 285 * Orientation: Determined by the anchor points. The unit being relieved is 286 * typically located at the base of the curve and the unit performing the 287 * relief is typically located at the end of the symbol. The arrowhead 288 * typically points to the location the relieved unit should move to. 289 * 290 * Used by: 2525D,Dch1,E,Ech1 291 */ 292 public static final int AREA18 = 118; 293 294 /** 295 * Anchor Points: This symbol requires two anchor points. Point 1 defines 296 * the center point of the symbol and point 2 defines the symbol’s start 297 * point and radius. 298 * 299 * Size/Shape: Points 1 and 2 will determine a radius that is long enough 300 * for the symbol to encompass the feature(s) being secured. The opening 301 * will be a 30-degree arc of the circle. 302 * 303 * Orientation: The opening will be on the friendly side of the symbol. 304 * 305 * Used by: 2525D,Dch1,E,Ech1 306 */ 307 public static final int AREA19 = 119; 308 309 /** 310 * Anchor Points: This symbol requires at least three anchor points to 311 * define the boundary of the area. Add as many points as necessary to 312 * accurately reflect the area’s size and shape. 313 * 314 * Size/Shape: Determined by the anchor points. 315 * 316 * Used by: 2525D,Dch1,E 317 */ 318 public static final int AREA20 = 120; 319 320 /** 321 * Anchor Points: This symbol requires three anchor points. Point 1 defines 322 * the vertex of the symbol. Points 2 and 3 define the tips of the 323 * arrowheads. 324 * 325 * Size/Shape: Points 1 and 2 and points 1 and 3 determine the length of the 326 * arrows. The length and orientation of the arrows can vary independently. 327 * 328 * Orientation: Orientation is determined by the anchor points. 329 * The arrowheads may touch other symbols that define the limits of the 330 * task. The tactical symbol indicator is centered over point 1. 331 * 332 * Used by: 2525D,Dch1,E,Ech1 333 */ 334 public static final int AREA21 = 121; 335 336 /** 337 * Anchor Points: This symbol requires one anchor point. The center point 338 * defines the center of the symbol. 339 * 340 * Size/Shape: Static. 341 * 342 * Orientation: The symbol is typically centered over the desired location. 343 * 344 * Used by: 2525D,Dch1,E,Ech1 345 */ 346 public static final int AREA22 = 122; 347 348 /** 349 * Anchor Points: This symbol requires at least three anchor points to 350 * define the boundary of the area. 351 * 352 * Size/Shape: Determined by the anchor points 353 * 354 * Orientation: Not applicable. 355 * 356 * Used by: 2525D,Dch1,E 357 */ 358 public static final int AREA23 = 123; 359 360 /** 361 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 362 * define the endpoints of the symbol’s vertical line. Point 3 defines the 363 * endpoint of the symbol’s horizontal line. 364 * 365 * Size/Shape: Points 1 and 2 determine the length of the vertical line. 366 * Points 2 and 3 determine the length of the horizontal line, which will 367 * project perpendicularly from the midpoint of the vertical line. 368 * 369 * Orientation: The head of the "T" typically faces enemy forces. 370 * 371 * Used by: 2525D,Dch1,E 372 */ 373 public static final int AREA24 = 124; 374 375 /** 376 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 377 * define the end points of the symbol’s vertical line. Point 3 defines the 378 * tip of the longest arrow. 379 * 380 * Size/Shape: Points 1 and 2 determine the height of the symbol and 381 * point 3 determines its length. The spacing between the symbol’s arrows 382 * will stay proportional to the symbol’s vertical line. The length of the 383 * short arrows will remain in proportion to the length of the longest 384 * arrow. The arrows are perpendicular to the baseline (vertical line) and 385 * parallel to each other. 386 * 387 * Orientation: The arrows typically point toward enemy forces. 388 * 389 * Used by: 2525D,Dch1 390 */ 391 public static final int AREA25 = 125; 392 393 /** 394 * Anchor Points: This symbol requires a minimum of 6 anchor points. Add as 395 * many pairs of points as needed to accurately define the areas. The number 396 * of points shall always be an even number, with an equal number of points 397 * for both polygons. Points 1 through N/2 define the inner safe zone 398 * (zone 1). Points N/2 +1 though point N defines the outer zone (zone 2). 399 * 400 * Size/Shape: Determined by the anchor points. 401 * 402 * Orientation: The symbol will typically be oriented upright. 403 * 404 * Used by: 2525D,Dch1,E,Ech1 405 */ 406 public static final int AREA26 = 126; 407 408 /** 409 * Anchor Points: This symbol requires three anchor points. Point 1 defines 410 * the tip of the arrowhead. Point 2 defines the end of the straight-line 411 * portion of the symbol. Point 3 defines the diameter and orientation of 412 * the 180 degree circular arc. 413 * 414 * Size/Shape: Points 1 and 2 determine the length of the straight-line 415 * portion of the symbol. Point 3 defines which side of the line the arc 416 * is on and the diameter of the arc 417 * 418 * Orientation: Determined by the anchor points. 419 * 420 * Used by: Ech1 421 */ 422 public static final int AREA27 = 127; 423 424 /** 425 * Anchor Points: This symbol requires one anchor point. The anchor point 426 * defines/is the tip of the inverted cone. 427 * 428 * Size/Shape: Static. 429 * 430 * Orientation: The symbol will typically be oriented upright. 431 * 432 * Used by: 2525D,Dch1,E,Ech1 433 */ 434 public static final int POINT1 = 201; 435 436 /** 437 * Anchor Points: This symbol requires one anchor point. The center point 438 * defines/is the center of the symbol. 439 * 440 * Size/Shape: Static. 441 * 442 * Orientation: The symbol is typically centered over the desired location. 443 * 444 * Used by: 2525D,Dch1,E,Ech1 445 */ 446 public static final int POINT2 = 202; 447 448 /** 449 * Anchor Points: This symbol requires one anchor point. 450 * The center point defines the center of the symbol. 451 * 452 * Size/Shape: Static. Maneuver area symbol shall be drawn with a black 453 * border. Maneuver areas may be either unfilled or filled with 454 * performance-contoured color options 455 * 456 * Orientation: The symbol is typically centered over the desired location. 457 * 458 * Used by: 2525D,Dch1,E,Ech1 459 */ 460 public static final int POINT3 = 203; 461 462 /** 463 * Anchor Points: This symbol requires one anchor point. The point defines 464 * the bottom of the central vertical line in the symbol where the curved 465 * and vertical lines meet. 466 * 467 * Size/Shape: Static. 468 * 469 * Orientation: The symbol will typically be oriented upright (as shown in the template and example). 470 * + 471 * Used by: 2525D,Dch1,E,Ech1 472 */ 473 public static final int POINT4 = 204; 474 475 /** 476 * Anchor Points: This symbol requires one anchor point. The point defines 477 * the point where all the lines meet. 478 * 479 * Size/Shape: Static. 480 * 481 * Orientation: The symbol will typically be oriented upright (as shown in 482 * the example). 483 * 484 * Used by: 2525D,Dch1,E,Ech1 485 */ 486 public static final int POINT5 = 205; 487 488 /** 489 * Anchor Points: This symbol requires one anchor point. The anchor point 490 * defines/is the center of the bottom of the control measure symbol as 491 * shown in the template and example. 492 * 493 * Size/Shape: Static. 494 * 495 * Orientation: The symbol will typically be oriented upright. 496 * 497 * Used by: 2525D,Dch1,E,Ech1 498 */ 499 public static final int POINT6 = 206; 500 501 /** 502 * Anchor Points: This symbol requires one anchor point. The anchor point 503 * defines the midpoint of the symbol's base. 504 * 505 * Size/Shape: Static. 506 * 507 * Orientation: The symbol will typically be oriented upright (as shown in 508 * the template and example). 509 * 510 * Used by: 2525D,Dch1,E,Ech1 511 */ 512 public static final int POINT7 = 207; 513 514 /** 515 * Anchor Points: This symbol requires one anchor point. The center point 516 * defines the center of the symbol. 517 * 518 * Size/Shape: Static. The symbol's corners form a 70- degree angle. 519 * 520 * Orientation: The symbol is typically centered over the desired location. 521 * A user can use this symbol to define a new type of point if the selection 522 * that follows is not sufficient. 523 * 524 * Used by: 2525D,Dch1,E 525 */ 526 public static final int POINT8 = 208; 527 528 /** 529 * Anchor Points: This symbol requires one anchor (center) point. The point 530 * defines the center of the symbol. 531 * 532 * Size/Shape: Static. The symbol's height should be 2x the symbol's width. 533 * 534 * Orientation: The symbol's center point is typically centered over the 535 * desired location. The symbol shall be oriented upright, as shown in the 536 * examples. 537 * 538 * Used by: 2525D,Dch1,E 539 */ 540 public static final int POINT9 = 209; 541 542 /** 543 * Anchor Points: This symbol requires one anchor point. The point defines 544 * the center of the circle. (Sonobuoy) 545 * 546 * Size/Shape: Static. The diameter of the circle should be 1/2 the height 547 * of the symbol. 548 * 549 * Orientation: The symbol's center point is typically centered over the 550 * desired location. The symbol will be oriented upright, as shown in the 551 * example. 552 * 553 * Used by: 2525D,Dch1,E 554 */ 555 public static final int POINT10 = 210; 556 557 /** 558 * Anchor Points: This symbol requires one center point. The point defines 559 * the center of the symbol. 560 * 561 * Size/Shape: Static. Length is 2x the size of height. 562 * 563 * Orientation: The symbol is centered over the desired location. The symbol 564 * shall be oriented upright, as shown in the example. 565 * 566 * Used by: 2525D,Dch1,E 567 */ 568 public static final int POINT11 = 211; 569 570 /** 571 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 572 * define the tips of the arrowheads and point 3 defines the rear of the 573 * symbol. 574 * 575 * Size/Shape: Points 1 and 2 determine the symbol's height and point 3 576 * determines its length. The vertical line at the rear of the symbol shall 577 * be the same length as the opening, and shall be perpendicular to the 578 * parallel lines formed with the rear of symbol vertical line and the lines 579 * ending with points 1 and 2. 580 * 581 * Orientation: The opening typically faces the applicable obstacle. 582 * 583 * Used by: 2525D,Dch1,E,Ech1 584 */ 585 public static final int POINT12 = 212; 586 587 /** 588 * Anchor Points: This symbol requires one anchor point. The center point 589 * defines the center of the circle. 590 * 591 * Size/Shape: Static. 592 * 593 * Orientation: The symbol is typically centered over the desired location. 594 * 595 * Used by: 2525D,Dch1,E 596 */ 597 public static final int POINT13 = 213; 598 599 /** 600 * Anchor Points: This symbol requires one anchor point. The center point 601 * defines the center of the symbol. 602 * 603 * Size/Shape: There should be 45 degrees of angular separation between the 604 * two arrows. 605 * 606 * Orientation: The symbol is typically centered over the desired location. 607 * 608 * Used by: 2525D,Dch1,E 609 */ 610 public static final int POINT14 = 214; 611 612 /** 613 * Anchor Points: This symbol requires one anchor point. The anchor point 614 * defines "nose" of the symbol. 615 * 616 * Size/Shape: Static. 617 * 618 * Orientation: The symbol is typically centered over the desired location. 619 * 620 * Used by: 2525D,Dch1,E,Ech1 621 */ 622 public static final int POINT15 = 215; 623 624 /** 625 * Anchor Points: This symbol requires one anchor point; the point defines 626 * the circle at the base of the tower. 627 * 628 * Size/Shape: The symbol is a high-angle cone. 629 * 630 * Orientation: The symbol will remain upright. 631 * 632 * Used by: 2525D,Dch1,E,Ech1 633 */ 634 public static final int POINT16 = 216; 635 636 /** 637 * Anchor Points: This symbol requires one anchor point. This anchor point 638 * represents the center of the rectangle and, therefore, the geographic 639 * location of that rectangle. 640 * 641 * Size/Shape: The size and shape of this symbol is determined by three 642 * additional numeric values; A length (AM1), a width (AM2), and a 643 * rotation angle. The length and width should be expressed in the 644 * appropriate map distance units. The length is aligned with the axis of 645 * rotation. The width is aligned perpendicular to the axis of rotation. 646 * 647 * Orientation: The orientation of this symbol is determined by the 648 * rotation angle provided, where 0 degrees is North and a positive 649 * rotation angle rotates the rectangle in a clockwise direction. 650 * 651 * Used by: 2525D,Dch1,E,Ech1 652 */ 653 public static final int POINT17 = 217; 654 655 /** 656 * Anchor Points: This symbol requires one anchor point that defines the 657 * axis of angular rotation. 658 * 659 * Size/Shape: The size and shape of this symbol is determined by additional 660 * numeric values; A search axis azimuth, a start range, a stop range and a 661 * stop relative bearing. The stop relative bearing is an equal angle either 662 * side of the search axis. The start and stop range should be expressed in 663 * the appropriate map distance units. Field T should be positioned in the 664 * center of the search area aligned with the search axis. 665 * 666 * Orientation: The orientation of this symbol is determined by the search 667 * axis azimuth provided. 668 * 669 * Used by: 2525D,Dch1,E,Ech1 670 */ 671 public static final int POINT18 = 218; 672 673 /** 674 * Anchor Points: This symbol requires at least two anchor points, points 1 675 * and 2, to define the line. Additional points can be defined to extend the 676 * line. 677 * 678 * Size/Shape: The first and last anchor points determine the length of the 679 * line. 680 * 681 * Orientation: Orientation is determined by the order in which the anchor points are entered. 682 * 683 * Used by: 2525D,Dch1,E,Ech1 684 */ 685 public static final int LINE1 = 301; 686 687 /** 688 * Anchor Points: This symbol requires at least two anchor points, points 689 * 1 and 2, to define the line. Additional points can be defined to extend 690 * the line. 691 * 692 * Size/Shape: The first and last anchor points determine the length of the line. 693 * The end-of line information will typically be posted at the ends of the line 694 * as it is displayed on the screen. 695 * 696 * Orientation: Orientation is determined by the order in which the anchor points 697 * are entered. 698 * 699 * Used by: 2525D,Dch1 700 */ 701 public static final int LINE2 = 302; 702 703 /** 704 * Anchor Points: This symbol requires three anchor points. Point 1 defines 705 * the vertex of the symbol. Points 2 and 3 define the tips of the arrowheads. 706 * 707 * Size/Shape: The length and orientation of the arrows can vary 708 * independently. 709 * 710 * Orientation: Orientation is determined by the anchor points. The 711 * arrowheads may touch other symbols that define the limits of the task. 712 * The top of the tactical symbol indicator may touch point 1 713 * 714 * Used by: 2525D,Dch1,E,Ech1 715 */ 716 public static final int LINE3 = 303; 717 718 /** 719 * Anchor Points: This symbol requires two anchor points. Points 1 and 2 720 * define the corner points of the symbol. 721 * 722 * Size/Shape: The symbol varies only in length. 723 * 724 * Orientation: Orientation is determined by the anchor points. 725 * 726 * Used by: 2525D,Dch1,E,Ech1 727 */ 728 public static final int LINE4 = 304; 729 730 /** 731 * Anchor Points: This symbol requires two anchor points. Points 1 and 2 732 * define the endpoints of the symbol. 733 * 734 * Size/Shape: The symbol varies only in length. 735 * 736 * Orientation: One point defines the origin from which the bearing is being 737 * taken and the other point defines the location or direction from which a 738 * contact is made. 739 * 740 * Used by: 2525D,Dch1,E 741 */ 742 public static final int LINE5 = 305; 743 744 /** 745 * Anchor Points: This symbol requires 3 anchor points. Point 1 defines the 746 * vertex of the symbol and points 2 and 3 define its endpoints. 747 * 748 * Size/Shape: Points 1, 2 and 3 determine the length of the lines 749 * connecting them. The line defined by points 1 and 2 is typically the same 750 * length as the line between points 2 and 3. 751 * 752 * Orientation: Orientation is determined by the anchor points 753 * 754 * Used by: 2525D,Dch1 755 */ 756 public static final int LINE6 = 306; 757 758 /** 759 * Anchor Points: This symbol requires at least two anchor points, points 760 * 1 and 2, to define the line. Additional points can be defined to extend 761 * the line. 762 * 763 * Size/Shape: The first and last anchor points determine the length of the 764 * line. The line information will be posted once at the center of the line 765 * as it is displayed on the screen. 766 * 767 * Orientation: Orientation is determined by the order in which the anchor 768 * points are entered. 769 * 770 * Used by: 2525D,Dch1,E 771 */ 772 public static final int LINE7 = 307; 773 774 /** 775 * Anchor Points: This symbol requires a minimum of two (2) anchor points. 776 * Up to 298 additional points can be added to extend the line. The first 777 * point (point 1) defines the start point. The last point defines the 778 * endpoint. The points are numbered sequentially beginning with point one (1), in increments of one. 779 * 780 * Size/Shape: The anchor points define the size and shape. 781 * 782 * Orientation: The orientation is determined by the anchor points. 783 * 784 * Used by: 2525D,Dch1,E,Ech1 785 */ 786 public static final int LINE8 = 308; 787 788 /** 789 * Anchor Points: This symbol requires 2 anchor points. Point 1 defines the 790 * tip of the arrowhead and point 2 defines the rear of the symbol. 791 * 792 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 793 * varies only in length. 794 * 795 * Orientation: The orientation is determined by the anchor points. 796 * 797 * Used by: 2525D,Dch1,E,Ech1 798 */ 799 public static final int LINE9 = 309; 800 801 /** 802 * Anchor Points: This symbol requires two anchor points. Point 1 defines 803 * the tip of the arrowhead and point 2 defines the rear of the symbol. 804 * Point 3 defines the 90 degree arc. 805 * 806 * Size/Shape: Points 1 and 2 are connected by a 90 degree arc. Point 3 807 * indicates on which side of the line the arc is placed. 808 * 809 * Orientation: The rear of the symbol identifies the enemy’s location and 810 * the arrow points in the direction the obstacle should force the enemy to 811 * turn. 812 * 813 * Used by: 2525D,Dch1,E,Ech1 814 */ 815 public static final int LINE10 = 310; 816 817 /** 818 * Anchor Points: This symbol requires four points. Points 1 and 2 define 819 * one side of the gap and points 3 and 4 define the opposite side of the 820 * gap. 821 * 822 * Size/Shape. Determined by the anchor points. 823 * 824 * Orientation: Not applicable. 825 * 826 * Used by: 2525D,Dch1,E,Ech1 827 */ 828 public static final int LINE11 = 311; 829 830 /** 831 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 832 * define the endpoints of the symbol and point 3 defines the location of 833 * one side of the symbol. 834 * 835 * Size/Shape: Points 1 and 2 determine the centerline of the symbol and 836 * point 3 determines its width. 837 * 838 * Orientation: Orientation is determined by the anchor points. 839 * 840 * Used by: 2525D,Dch1,E,Ech1 841 */ 842 public static final int LINE12 = 312; 843 844 /** 845 * Anchor Points: This symbol requires at least two anchor points, points 1 846 * and 2, to define the line. Additional points can be defined to extend the 847 * line. 848 * 849 * Size/Shape: The first and last anchor points determine the length of the 850 * line. The size of the tooth does not change. 851 * 852 * Orientation: Orientation is determined by the anchor points. 853 * 854 * Used by: 2525D,Dch1,E 855 */ 856 public static final int LINE13 = 313; 857 858 /** 859 * Anchor Points: This symbol requires two anchor points. Points 1 and 2 860 * define the tips of the arrowheads. 861 * 862 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 863 * varies only in length. The lines of the arrowhead will form an acute 864 * angle. 865 * 866 * Orientation: Orientation is determined by the anchor points. 867 * 868 * Used by: 2525D,Dch1,E,Ech1 869 */ 870 public static final int LINE14 = 314; 871 872 /** 873 * Anchor Points: This symbol requires four points. Points 1 and 2 define 874 * one side of the assault crossing site and points 3 and 4 define the 875 * opposite side of the assault crossing site. 876 * 877 * Size/Shape: Determined by the anchor points. 878 * 879 * Orientation: Not applicable. 880 * 881 * Used by: 2525D,Dch1,E,Ech1 882 */ 883 public static final int LINE16 = 316; 884 885 /** 886 * Anchor Points. This symbol requires three anchor points. Points 1 and 2 887 * define the endpoints of the first line. Point 3 defines the location of 888 * the parallel line. 889 * 890 * Size/Shape: Points 1 and 2 determine the length of the symbol. Point 3 891 * determines its width. 892 * 893 * Orientation: Orientation is determined by the anchor points. 894 * 895 * Used by: 2525D,Dch1,E,Ech1 896 */ 897 public static final int LINE17 = 317; 898 899 /** 900 * Anchor Points: This symbol requires two anchor points. Points 1 and two 901 * define the tips of the arrowheads. 902 * 903 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 904 * varies only in length. The arrowheads will be filled-in versions of a 905 * common arrowhead. 906 * 907 * Orientation: Orientation is determined by the anchor points. 908 * 909 * Used by: 2525D,Dch1,E 910 */ 911 public static final int LINE18 = 318; 912 913 /** 914 * Anchor Points: This symbol requires two anchor points. Points 1 and two 915 * define the corners on the front of the symbol. 916 * 917 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 918 * varies only in length. 919 * 920 * Orientation: Orientation is determined by the anchor points 921 * 922 * Used by: 2525D,Dch1,E,Ech1 923 */ 924 public static final int LINE19 = 319; 925 926 /** 927 * Anchor Points: This graphic requires two anchor points. Point 1 defines 928 * the tip of the arrowhead, and point 2 defines the rear of the graphic. 929 * 930 * Size/Shape: Points 1 and 2 determine the length of the graphic, which 931 * varies only in length. 932 * 933 * Orientation: The arrow points to the location where the convoy has halted. 934 * 935 * Used by: 2525D,Dch1,E 936 */ 937 public static final int LINE20 = 320; 938 939 /** 940 * Anchor Points: This symbol requires at least two anchor points to define 941 * the line. Additional points can be defined to extend and shape the line. 942 * 943 * Size/Shape: The first and last anchor points determine the length of the 944 * line. The line segment between each pair of anchor points will repeat all 945 * information associated with the line segment. 946 * 947 * Orientation: Orientation is determined by the anchor points. 948 * 949 * Used by: 2525D,Dch1,E 950 */ 951 public static final int LINE21 = 321; 952 953 /** 954 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 955 * define the endpoints of the symbol’s opening and point 3 defines the rear 956 * of the symbol. 957 * 958 * Size/Shape: Points 1 and 2 determine the symbol’s height and point 3 959 * determines its length. The vertical line at the rear of the symbol will 960 * be the same height as the opening and parallel to it. 961 * 962 * Orientation: The opening defines the span of the breach and typically 963 * faces enemy forces. 964 * 965 * Used by: 2525D,Dch1 966 */ 967 public static final int LINE22 = 322; 968 969 /** 970 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 971 * define the endpoints of the symbol’s vertical line and point 3 defines 972 * the rear of the symbol. 973 * 974 * Size/Shape: Points 1 and 2 determine the symbol’s height and point 3 975 * determines its length. The spacing between the symbol’s arrows will stay 976 * proportional to the symbol’s height. The tip of the middle arrowhead will 977 * be at the midpoint of the vertical line. The arrows will stay 978 * perpendicular to the vertical line, regardless of the rotational 979 * orientation of the symbol as a whole. 980 * 981 * Orientation: The arrows typically point toward enemy forces. 982 * 983 * Used by: 2525D,Dch1,E,Ech1 984 */ 985 public static final int LINE23 = 323; 986 987 /** 988 * Anchor Points: This symbol requires three anchor points. Point 1 defines 989 * the tip of the arrowhead. Point 2 defines the end of the straight line 990 * portion of the symbol. Point 3 defines the diameter and orientation of 991 * the 180 degree circular arc. 992 * 993 * Size/Shape: Points 1 and 2 determine the length of the straight line 994 * portion of the symbol. 995 * Point 3 defines which side of the line the arc is on and the diameter of 996 * the arc. 997 * 998 * Orientation: The arrow points in the direction of the action. The tip of 999 * the arrowhead may indicate the location where the action is to conclude. 1000 * The unit’s current location is typically represented at the base of the 1001 * arc. The 180 degree circular arc is always perpendicular to the line. 1002 * 1003 * Used by: 2525D,Dch1,E,Ech1 1004 */ 1005 public static final int LINE24 = 324; 1006 1007 /** 1008 * Anchor Points: This symbol requires exactly two anchor points. Point 1 1009 * defines the tip of the arrowhead and point 2 defines the rear of the 1010 * symbol. 1011 * 1012 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 1013 * varies only in length. 1014 * 1015 * Orientation: The arrow typically points in the direction of the action. 1016 * 1017 * Used by: 2525D,Dch1,E,Ech1 1018 */ 1019 public static final int LINE25 = 325; 1020 1021 /** 1022 * Anchor Points: Where four points are available Point 1 and Point 2 define 1023 * the ends of one arrow and Point 3 and Point 4 define the ends of the 1024 * other arrow. Point 1 and Point 4 define the ends of their respective 1025 * arrowheads. Where three points are available Point 1 defines the vertex 1026 * of the symbol. Points 2 and 3 define the tips of the arrowheads. 1027 * 1028 * Size/Shape: Where four points are available, Points 1 and 2 and Points 1029 * 3 and 4 determine the length of the arrows. Where three points are 1030 * available Points 1 and 2 and points 1 and 3 determine the length of the 1031 * arrows. The length and orientation of the arrows can vary independently. 1032 * 1033 * Orientation: Orientation is determined by the anchor points. 1034 * The arrowheads may touch other symbols that define the limits of the 1035 * task. The tactical symbol indicator is centered between point 2 and 1036 * point 3 when four points are in use or centered on Point 1 when three 1037 * points are in use. 1038 * 1039 * Used by: 2525D,Dch1,E,Ech1 1040 */ 1041 public static final int LINE26 = 326; 1042 1043 /** 1044 * Anchor Points: Where four points are available Point 1 defines the center 1045 * of the circle. Point 2 defines the radius of the circle. Point 3 defines 1046 * the curvature of the arc. Point 4 defines the end of the arrow. Where 1047 * three points are available Point 1 defines the center point of the 1048 * circle. Point 2 defines the tip of the arrowhead. Point 3 defines the 1049 * 90 degree arc. 1050 * 1051 * Size/Shape: Where four points are available, Points 1 and 2 define the 1052 * size of the circle, which should be adjusted as needed to contain the 1053 * unit assigned the task. Point 3 controls the curvature of the arc. 1054 * Point 4 defines the end of the arrow. Where three points are available 1055 * Points 1 and 2 are connected by a 90 degree arc. The circle will at least 1056 * be large enough to accommodate a tactical symbol. Point 3 indicates on 1057 * which side of the line the arc is placed. 1058 * 1059 * Orientation: The arrowhead identifies the location/object to be seized 1060 * and the circle identifies the unit(s) assigned the task. See 5.3.11 for 1061 * options to accommodate multiple units. 1062 * 1063 * Used by: 2525D,Dch1,E,Ech1 1064 */ 1065 public static final int LINE27 = 327; 1066 1067 /** 1068 * Anchor Points: This symbol requires 2 anchor points. Point 1 defines the 1069 * tip of the arrowhead, and point 2 defines the rear of the symbol. 1070 * 1071 * Size/Shape: Points 1 and 2 determine the length of the symbol, which 1072 * varies only in length. 1073 * 1074 * Orientation: The arrow typically points toward enemy forces with the tip 1075 * of the arrowhead indicating the location of the action. 1076 * 1077 * Duplicate of Line9 so removed in 2525E 1078 * 1079 * Used by: 2525D,Dch1 1080 */ 1081 public static final int LINE28 = 328; 1082 1083 /** 1084 * Anchor Points: This symbol requires three anchor points. Point 1 is the 1085 * tip of the arrowhead. Points 2 and 3 define the endpoints of the curved 1086 * line on the back side of the symbol. 1087 * 1088 * Size/Shape: Points 2 and 3 determine the length of the curved line on the 1089 * back side of the symbol. The rear of the arrowhead line shall connect to 1090 * the midpoint of the line between points 2 and 3. The arrowhead line shall 1091 * be perpendicular to the line formed by points 2 and 3. 1092 * 1093 * Orientation: Orientation is determined by the anchor points. The back 1094 * side of the symbol encompasses the ambush position, while the arrowhead 1095 * typically points at the target. 1096 * 1097 * Used by: 2525D,Dch1,E,Ech1 1098 */ 1099 public static final int LINE29 = 329; 1100 1101 /** 1102 * Anchor Points: Point 1 defines the tip of the arrowhead. Point 2 defines 1103 * the end of the symbol. Point 3’s distance from Point 2 defines the length 1104 * of the four angled lines making up the arrowhead and dashed “tail”. Angles 1105 * a are always drawn at 45 degrees. Angle b is always drawn at 90 degrees. 1106 * 1107 * Size/Shape: The symbol varies only in length. 1108 * 1109 * Used by: Ech1 1110 */ 1111 public static final int LINE30 = 330; 1112 1113 /** 1114 * Anchor Points: This graphic requires four anchor points. Point 1 defines the 1115 * beginning of the straight line. Point 2 defines the end of the straight-line 1116 * portion of the graphic. Point 3 defines the diameter. Point 4 defines the 1117 * orientation of the 180 degree circular arc. 1118 * 1119 * Size/Shape: Points 1 and 2 determine the length of the straight-line portion 1120 * of the symbol. Point 3 defines the diameter of the arc. Point 4 defines which 1121 * side of the line the arc is on. 1122 * 1123 * Used by: Ech1 1124 */ 1125 public static final int LINE31 = 331; 1126 1127 /** 1128 * Anchor Points: This graphic requires three anchor points. Point 1 defines the 1129 * end of the straight-line portion of the graphic. Point 2 defines the center of 1130 * the two 90 degree circular arcs. Point 3 defines the tip of the arrowhead. 1131 * 1132 * Size/Shape: Points 1 and 3 determine the length of the symbol. 1133 * 1134 * Used by: Ech1 1135 */ 1136 public static final int LINE32 = 332; 1137 1138 /** 1139 * Anchor Points: This graphic requires three anchor points. 1140 * Point 1 defines the beginning of the straight line. Point 2 1141 * defines the end of the straight line portion of the graphic. 1142 * Point 3 defines the diameter and orientation of the 180 degree 1143 * circular arc and the tip of the arrowhead. 1144 * 1145 * Size/Shape: Points 1 and 2 determine the length of the straight 1146 * line portion of the symbol. Point 3 defines which side of the 1147 * line the arc is on and the diameter of the arc. 1148 * 1149 * Used by: Ech1 1150 */ 1151 public static final int LINE33 = 333; 1152 1153 /** 1154 * Anchor Points: This symbol may contain multiple segments. Each segment 1155 * requires 2 anchor points. Point numbers that define the trace of the 1156 * segment are sequential beginning with point 1, in increments of 1, up to 1157 * a max of 99 points. Each anchor point defines the endpoint of a segment’s 1158 * center line. The anchor points are Air Control Points (ACP), 1159 * Communications Checkpoints (CCP) or both. 1160 * 1161 * Size/Shape: Points 1 and 2 determine the length of a segment. The 1162 * information field inside each segment should be moveable and scalable 1163 * within each segment. The information box outside the symbol should be 1164 * placed between points 1 and 2 in such a way it does not obscure the 1165 * symbol. 1166 * 1167 * Orientation: The anchor points determine orientation. 1168 * 1169 * Used by: 2525D,Dch1,E,Ech1 1170 */ 1171 public static final int CORRIDOR1 = 401; 1172 1173 1174 /** 1175 * Anchor Points: The symbol requires N anchor points, where N is between 1176 * 3 and 50. Point 1 defines the tip of the arrowhead. Point N-1 defines 1177 * the rear of the symbol. Point N defines the back of the arrowhead. 1178 * Anchor points are numbered sequentially beginning with point number 1179 * one (1), in increments of one (1). 1180 * 1181 * Size/Shape: Points 1 through N-1 and 2 determine the symbol’s center line 1182 * and Point N determines the width. The crossover point on the symbol shall 1183 * occur between Points 1 and 2. 1184 * 1185 * Orientation: The arrowhead typically points toward enemy forces. 1186 * 1187 * Used by: 2525D,Dch1,E,Ech1 1188 */ 1189 public static final int AXIS1 = 501; 1190 1191 /** 1192 * Anchor Points: The symbol requires N anchor points, where N is between 3 1193 * and 50. Point 1 defines the tip of the arrowhead. Point N-1 defines the 1194 * rear of the symbol. Point N defines the back of the arrowhead. Anchor 1195 * points are numbered sequentially beginning with point number one (1), in 1196 * increments of one (1). 1197 * 1198 * Size/Shape: Points 1 through N-1 and 2 determine the symbol’s center line 1199 * and Point N determines the width. 1200 * 1201 * Orientation: The arrowhead typically points toward enemy forces. 1202 * 1203 * Used by: 2525D,Dch1,E 1204 */ 1205 public static final int AXIS2 = 502; 1206 1207 /** 1208 * Anchor Points: This symbol requires three anchor points. Points 1 and 2 1209 * define the endpoints of the infiltration lane and point 3 defines the 1210 * width on one side of the lane. 1211 * 1212 * Size/Shape: Points 1 and 2 determine the center line of the symbol and 1213 * point 3 determines the width of the infiltration lane. The rest of the 1214 * symbol stays proportional to the length of the center line. 1215 * 1216 * Orientation: Orientation is determined by points 1 and 2. 1217 * 1218 * Used by: 2525D,Dch1,E,Ech1 1219 */ 1220 public static final int POLYLINE1 = 601; 1221 1222 /** 1223 * Anchor Points: This symbol requires one anchor point. This anchor point 1224 * represents the center of an ellipse and, therefore, the geographic 1225 * location of that ellipse. 1226 * 1227 * Size/Shape: The size and shape of this symbol is determined by three 1228 * additional numeric values; A major axis radius, a minor axis radius, and 1229 * a rotation angle. The radii should be expressed in the appropriate map 1230 * distance units. 1231 * 1232 * Orientation: The orientation of this symbol is determined by the rotation 1233 * angle provided, where 0 degrees is east/west and a positive rotation 1234 * angle rotates the ellipse in a counter-clockwise direction. 1235 * 1236 * Used by: 2525D,Dch1,E,Ech1 1237 */ 1238 public static final int ELLIPSE1 = 701; 1239 1240 /** 1241 * Anchor Points: This symbol requires two anchor points and a width, 1242 * defined in meters, to define the boundary of the area. Points 1 and 2 1243 * will be located in the center of two opposing sides of the rectangle. 1244 * 1245 * Size/Shape: Size: As determined by the anchor points. The anchor points 1246 * determine the length of the rectangle. The width, defined in meters, 1247 * will determine the width of the rectangle. Shape: Rectangle. The 1248 * information fields should be moveable and scalable. 1249 * 1250 * Orientation: As determined by the anchor points. 1251 * 1252 * Used by: 2525D,Dch1,E,Ech1 1253 */ 1254 public static final int RECTANGULAR1 = 801; 1255 1256 /** 1257 * Anchor Points: This symbol requires one (1) anchor point to define the 1258 * center of the area. 1259 * 1260 * Size/Shape: Size is determined by the anchor point, the target length (in meters) 1261 * and target width (in meters). A rectangular target is wider and longer than 200 meters. 1262 * The information fields should be moveable and saleable within the area. Shape: Rectangle. 1263 * 1264 * Orientation: As determined by the Target Attitude (in mils). 1265 * 1266 * Used by: 2525D,Dch1,E,Ech1 1267 */ 1268 public static final int RECTANGULAR2 = 802; 1269 1270 /** 1271 * Anchor Points: This symbol requires one anchor (center) point to define 1272 * the center of the symbol. The target tactical symbol shall be centered 1273 * upon the center of the area. The size and the orientation of the target 1274 * symbol are fixed within the area. 1275 * 1276 * Size/Shape: As determined by the anchor points. The anchor points 1277 * determine the area’s length. 1278 * Width, determined in meters, will define the width of the rectangle. 1279 * 1280 * Orientation: As determined by the anchor points. The center point of the 1281 * area shall always have the target symbol with the same 1282 * upright orientation. 1283 * 1284 * Used by: 2525D,Dch1,E 1285 */ 1286 public static final int RECTANGULAR3 = 803; 1287 1288 1289 /** 1290 * Anchor Points: This symbol requires one (1) anchor point and a radius. 1291 * Point 1 defines the center point of the symbol. 1292 * 1293 * Size/Shape: Size: The radius defines the size. Shape: Circle. The 1294 * information fields should be scalable within the circle. 1295 * 1296 * Orientation: Not applicable 1297 * 1298 * Used by: 2525D,Dch1,E,Ech1 1299 */ 1300 public static final int CIRCULAR1 = 901; 1301 1302 /** 1303 * Anchor Points: This symbol requires one anchor point that defines an 1304 * object at a dynamic grid location. This coordinate, which pinpoints the 1305 * current physical location of a specific unit, weapon or acquisition 1306 * system, may change with the movement of the object. The symbol for that 1307 * object is located at the anchor point. 1308 * 1309 * Size/Shape: The size is determined by the distance in meters from the 1310 * object at the center of the range fan. The shapes are concentric circles. 1311 * A minimum of one (1) and a maximum of three (3) concentric circles can be 1312 * used. 1313 * 1314 * Orientation: The center point is typically centered over the known 1315 * location of a weapon or sensor system. 1316 * 1317 * Used by: 2525D,Dch1,E,Ech1 1318 */ 1319 public static final int CIRCULAR2 = 902; 1320 1321 /** 1322 * Anchor Points: This graphic requires one anchor point that defines an 1323 * object at a dynamic grid location. This coordinate, which pinpoints the 1324 * current physical location of a specific unit, weapon or sensor system, 1325 * may change with the movement of the object. The symbol for that object 1326 * is located at the anchor point. 1327 * 1328 * Size/Shape: Determined by the anchor point, azimuths measured from true 1329 * north, and the distance (range) in meters. The Left Sector Azimuth is the 1330 * angle measured from true north to the left sector limit/edge of the 1331 * Sector Range Fan. The Right Sector Azimuth is the angle measured from 1332 * true north to the right sector limit/edge of the Sector Range Fan. 1333 * Multiple distances (ranges) and/or left and right sector limits/edges 1334 * of the sector, as well as altitude, may be added as required to define 1335 * the sector. All azimuths are in degrees. All distances (ranges) are in 1336 * meters. All altitudes are in feet. 1337 * 1338 * Orientation: The center point is typically centered over the known 1339 * location of a weapon or sensor system. The orientation may change as 1340 * the object moves or changes. 1341 * 1342 * Used by: 2525D,Dch1,E,Ech1 1343 */ 1344 public static final int ARC1 = 1001; 1345 1346 1347}